Results 1 to 9 of 9

Thread: RotoVR simulation chair shown off in launch trailer

  1. #1
    HEXUS.admin
    Join Date
    Apr 2005
    Posts
    31,709
    Thanks
    0
    Thanked
    2,060 times in 719 posts

    RotoVR simulation chair shown off in launch trailer

    This motorised VR chair can be pre-ordered for $499. Works with all VR headsets.
    Read more.

  2. #2
    MCRN Tachi Ttaskmaster's Avatar
    Join Date
    Nov 2013
    Location
    Reading, UK
    Posts
    6,766
    Thanks
    487
    Thanked
    741 times in 628 posts
    • Ttaskmaster's system
      • Motherboard:
      • Asus X99-PRO USB 3.1
      • CPU:
      • i7 5960X o/c to 4.6GHz
      • Memory:
      • 32GB 3200MHz Crucial Ballistix Tactical Tracer RGB DDR4
      • Storage:
      • Samsung Evo 120GB and Seagate Baracuda 2TB
      • Graphics card(s):
      • Gigabyte G1 GTX980Ti
      • PSU:
      • EVGA Supernova G2 1000W
      • Case:
      • Phanteks Enthoo Luxe wiv perspex window
      • Operating System:
      • Win10 64 Home
      • Monitor(s):
      • Acer Predator XB270HU 1440 IPS GSync 144Hz
      • Internet:
      • 900Mbps Gigaclear WHOOOOOOOOOOOO!!!!!!!!

    Re: RotoVR simulation chair shown off in launch trailer

    A motorised chair that just does Yaw... no pitch or roll?

  3. Received thanks from:

    Pleiades (18-10-2016)

  4. #3
    Senior Member
    Join Date
    Dec 2013
    Posts
    3,526
    Thanks
    504
    Thanked
    468 times in 326 posts

    Re: RotoVR simulation chair shown off in launch trailer

    For that price I'm surprised they managed that, some standard chairs cost more than $499 (ninja edit, just spotted it goes up $200 after pre-order)

  5. #4
    Senior Member
    Join Date
    Apr 2016
    Location
    UK
    Posts
    227
    Thanks
    70
    Thanked
    34 times in 22 posts

    Re: RotoVR simulation chair shown off in launch trailer

    Quote Originally Posted by Ttaskmaster View Post
    A motorised chair that just does Yaw... no pitch or roll?
    Indeed - given that they tout it as solving yaw motion sickness, isn't there a problem still with pitch/roll motion sickness, or is this not significant enough to warrant the cost?

  6. #5
    MCRN Tachi Ttaskmaster's Avatar
    Join Date
    Nov 2013
    Location
    Reading, UK
    Posts
    6,766
    Thanks
    487
    Thanked
    741 times in 628 posts
    • Ttaskmaster's system
      • Motherboard:
      • Asus X99-PRO USB 3.1
      • CPU:
      • i7 5960X o/c to 4.6GHz
      • Memory:
      • 32GB 3200MHz Crucial Ballistix Tactical Tracer RGB DDR4
      • Storage:
      • Samsung Evo 120GB and Seagate Baracuda 2TB
      • Graphics card(s):
      • Gigabyte G1 GTX980Ti
      • PSU:
      • EVGA Supernova G2 1000W
      • Case:
      • Phanteks Enthoo Luxe wiv perspex window
      • Operating System:
      • Win10 64 Home
      • Monitor(s):
      • Acer Predator XB270HU 1440 IPS GSync 144Hz
      • Internet:
      • 900Mbps Gigaclear WHOOOOOOOOOOOO!!!!!!!!

    Re: RotoVR simulation chair shown off in launch trailer

    Quote Originally Posted by chinf View Post
    isn't there a problem still with pitch/roll motion sickness, or is this not significant enough to warrant the cost?
    It's not significant, because it's non-existent.
    That's what I mean - From what I've read, it doesn't pitch or roll at all. It's not a full-on motion simulator. It swivels just like your nomal office chair, except this part is motorised... not even sure if that is enough to properly simulate driving, personally... but yeah, that and having a bass/woofer speaker attached looks to be about all your hard-earned will buy you.

  7. #6
    Theoretical Element Spud1's Avatar
    Join Date
    Jul 2003
    Location
    North West
    Posts
    7,494
    Thanks
    335
    Thanked
    313 times in 249 posts
    • Spud1's system
      • Motherboard:
      • Gigabyte Aorus Master
      • CPU:
      • 9900k
      • Memory:
      • 16GB GSkill Trident Z
      • Storage:
      • Lots.
      • Graphics card(s):
      • RTX3090
      • PSU:
      • 750w
      • Case:
      • BeQuiet Dark Base Pro rev.2
      • Operating System:
      • Windows 10
      • Monitor(s):
      • Asus PG35VQ
      • Internet:
      • 910/100mb Fibre

    Re: RotoVR simulation chair shown off in launch trailer

    Nice idea but needs to be "finished off" I think to make it really useful. I doubt it would add that much to existing seated VR experiences - I still have a great time in EVE or Project Cars sat in my normal office chair without any motion sickness.

    If I was going to splurge $699 + shipping on a VR accessory i'd rather have an Onmix - http://www.virtuix.com/

    Still a flawed gadget due to how you have to move your feet to make it work properly, but a lot more immersive

  8. #7
    MCRN Tachi Ttaskmaster's Avatar
    Join Date
    Nov 2013
    Location
    Reading, UK
    Posts
    6,766
    Thanks
    487
    Thanked
    741 times in 628 posts
    • Ttaskmaster's system
      • Motherboard:
      • Asus X99-PRO USB 3.1
      • CPU:
      • i7 5960X o/c to 4.6GHz
      • Memory:
      • 32GB 3200MHz Crucial Ballistix Tactical Tracer RGB DDR4
      • Storage:
      • Samsung Evo 120GB and Seagate Baracuda 2TB
      • Graphics card(s):
      • Gigabyte G1 GTX980Ti
      • PSU:
      • EVGA Supernova G2 1000W
      • Case:
      • Phanteks Enthoo Luxe wiv perspex window
      • Operating System:
      • Win10 64 Home
      • Monitor(s):
      • Acer Predator XB270HU 1440 IPS GSync 144Hz
      • Internet:
      • 900Mbps Gigaclear WHOOOOOOOOOOOO!!!!!!!!

    Re: RotoVR simulation chair shown off in launch trailer

    Quote Originally Posted by Spud1 View Post
    If I was going to splurge $699 + shipping on a VR accessory i'd rather have an Onmix - http://www.virtuix.com/
    Based on that webby, it's $1,266 for just the basic package, plus shipping...!!

    For that price, I could probably build my own 6DoF motion simulation frame/cabinet!!

  9. #8
    Senior Member
    Join Date
    Apr 2016
    Location
    UK
    Posts
    227
    Thanks
    70
    Thanked
    34 times in 22 posts

    Re: RotoVR simulation chair shown off in launch trailer

    Quote Originally Posted by Ttaskmaster View Post
    It's not significant, because it's non-existent.
    That's what I mean - From what I've read, it doesn't pitch or roll at all. It's not a full-on motion simulator. It swivels just like your nomal office chair, except this part is motorised... not even sure if that is enough to properly simulate driving, personally... but yeah, that and having a bass/woofer speaker attached looks to be about all your hard-earned will buy you.
    I know the product doesn't pitch or roll at all. What I was referring to was the question of why they only addressed yaw - it might be because isn't not a significant enough issue (for the VR scenarios this product is targeted at) to warrant attention. It might be because adding this capability to the product is too difficult to make work for a reasonable price. Or it might be that they've decided not to deal with that this time round, but might do so in future once they see how this goes in the market.

  10. #9
    MCRN Tachi Ttaskmaster's Avatar
    Join Date
    Nov 2013
    Location
    Reading, UK
    Posts
    6,766
    Thanks
    487
    Thanked
    741 times in 628 posts
    • Ttaskmaster's system
      • Motherboard:
      • Asus X99-PRO USB 3.1
      • CPU:
      • i7 5960X o/c to 4.6GHz
      • Memory:
      • 32GB 3200MHz Crucial Ballistix Tactical Tracer RGB DDR4
      • Storage:
      • Samsung Evo 120GB and Seagate Baracuda 2TB
      • Graphics card(s):
      • Gigabyte G1 GTX980Ti
      • PSU:
      • EVGA Supernova G2 1000W
      • Case:
      • Phanteks Enthoo Luxe wiv perspex window
      • Operating System:
      • Win10 64 Home
      • Monitor(s):
      • Acer Predator XB270HU 1440 IPS GSync 144Hz
      • Internet:
      • 900Mbps Gigaclear WHOOOOOOOOOOOO!!!!!!!!

    Re: RotoVR simulation chair shown off in launch trailer

    Quote Originally Posted by chinf View Post
    Or it might be that they've decided not to deal with that this time round, but might do so in future once they see how this goes in the market.
    How can they address it if the product doesn't do it in the first place, though?
    That's like expecting your new Intel CPU to solve airflow problems, rather than looking to your fans.

    If there's a problem with pitch and roll, that's for HTC/Oculus to deal with.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •