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Thread: RotoVR simulation chair shown off in launch trailer

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    RotoVR simulation chair shown off in launch trailer

    This motorised VR chair can be pre-ordered for $499. Works with all VR headsets.
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    MCRN Tachi Ttaskmaster's Avatar
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    Re: RotoVR simulation chair shown off in launch trailer

    A motorised chair that just does Yaw... no pitch or roll?

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    Re: RotoVR simulation chair shown off in launch trailer

    For that price I'm surprised they managed that, some standard chairs cost more than $499 (ninja edit, just spotted it goes up $200 after pre-order)

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    Re: RotoVR simulation chair shown off in launch trailer

    Quote Originally Posted by Ttaskmaster View Post
    A motorised chair that just does Yaw... no pitch or roll?
    Indeed - given that they tout it as solving yaw motion sickness, isn't there a problem still with pitch/roll motion sickness, or is this not significant enough to warrant the cost?

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    Re: RotoVR simulation chair shown off in launch trailer

    Quote Originally Posted by chinf View Post
    isn't there a problem still with pitch/roll motion sickness, or is this not significant enough to warrant the cost?
    It's not significant, because it's non-existent.
    That's what I mean - From what I've read, it doesn't pitch or roll at all. It's not a full-on motion simulator. It swivels just like your nomal office chair, except this part is motorised... not even sure if that is enough to properly simulate driving, personally... but yeah, that and having a bass/woofer speaker attached looks to be about all your hard-earned will buy you.

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    Re: RotoVR simulation chair shown off in launch trailer

    Nice idea but needs to be "finished off" I think to make it really useful. I doubt it would add that much to existing seated VR experiences - I still have a great time in EVE or Project Cars sat in my normal office chair without any motion sickness.

    If I was going to splurge $699 + shipping on a VR accessory i'd rather have an Onmix - http://www.virtuix.com/

    Still a flawed gadget due to how you have to move your feet to make it work properly, but a lot more immersive

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    Re: RotoVR simulation chair shown off in launch trailer

    Quote Originally Posted by Spud1 View Post
    If I was going to splurge $699 + shipping on a VR accessory i'd rather have an Onmix - http://www.virtuix.com/
    Based on that webby, it's $1,266 for just the basic package, plus shipping...!!

    For that price, I could probably build my own 6DoF motion simulation frame/cabinet!!

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    Re: RotoVR simulation chair shown off in launch trailer

    Quote Originally Posted by Ttaskmaster View Post
    It's not significant, because it's non-existent.
    That's what I mean - From what I've read, it doesn't pitch or roll at all. It's not a full-on motion simulator. It swivels just like your nomal office chair, except this part is motorised... not even sure if that is enough to properly simulate driving, personally... but yeah, that and having a bass/woofer speaker attached looks to be about all your hard-earned will buy you.
    I know the product doesn't pitch or roll at all. What I was referring to was the question of why they only addressed yaw - it might be because isn't not a significant enough issue (for the VR scenarios this product is targeted at) to warrant attention. It might be because adding this capability to the product is too difficult to make work for a reasonable price. Or it might be that they've decided not to deal with that this time round, but might do so in future once they see how this goes in the market.

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    Re: RotoVR simulation chair shown off in launch trailer

    Quote Originally Posted by chinf View Post
    Or it might be that they've decided not to deal with that this time round, but might do so in future once they see how this goes in the market.
    How can they address it if the product doesn't do it in the first place, though?
    That's like expecting your new Intel CPU to solve airflow problems, rather than looking to your fans.

    If there's a problem with pitch and roll, that's for HTC/Oculus to deal with.

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