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Thread: Star Citizen selling plots of land for up to $120

  1. #17
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    Re: Star Citizen selling plots of land for up to $120

    Don't buy anything untill you got a finished project

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    Re: Star Citizen selling plots of land for up to $120

    Sounds like a bit of a click bait title. They are selling the right to claim land in certain areas of space, not an actual plot of land. You still have to go out and find the land you want to build your plot on, which while affords some degree of auto protection while logged off is not a garuantee your stuff wont get hit.
    CIG have been selling UEC (the in game currency) since the start of the project. And I imagine individuals who have bought that can go to an in game office and buy the right to claim land just as easily as buying it direct in this recent sale. People who have bought ships to support the game could also sell these ships in game and use the money towards buying the right to claim land...etc.

    I also have general concerns about excessive monitisation in this game atm, and for transparency Ive backed the game. At the moment as it appears the money is being used for game development. Im interested to see how monitisation works after games(s) have been released.
    Last edited by AlmightyJoygasm; 01-12-2017 at 09:36 AM. Reason: edit

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    Re: Star Citizen selling plots of land for up to $120

    Is an absolutely amazing looking 'game' (or tech demo) currently, but I'm still not certain this game will released in a reasonable time frame. Is the game still suffering from 'feature creep', or have they reigned in it a bit now?

    Either way, I hope they achieve all they set out to achieve, would nice to finally have one of these immense Sci-fi open-world games living up to the hype.

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    Re: Star Citizen selling plots of land for up to $120

    The 3.0 patch bring massive new features to test. beside those nay-asyers that shoot scam since the first day because they do not understand what crowdfunded means, the work done on netcode allowed to move from 8 players to 50 in one instance.
    3.0 is cuurently under heavy test (thousands of bachers) before release to +600.000 backers.

    Many jobs (mining, salvaging, exploration... are going to be added in 2018. Beta is expected around Mid-2019.

    Currently +450 employees. Those 170M$ are nothing but the sum of 5 years of building a game... and employees wages. Nothing weird.

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    Re: Star Citizen selling plots of land for up to $120

    Another financial sink hole for what it still fundamentally a tech demo. Obsidian Ant did a good youtube review of 3.0; as it stands SC Alpha shows some very impressive features (speaking as a player of ED, SC does do some things which are totally awesome), but the scope is so incredibly limited one cannot regard them as being anything that will definitely be in a final release, a tiny no. of worlds where a particular feature is operational, and as others have said a woeful 3D engine, buggy overall system, etc. I hope SC does get finished, competition in gaming is always good (helps keep ED on its toes), but its fans really do need to stop being so defensive of their spending decisions and accept that they, the ones who've paid into all this, should start putting serious pressure on the devs to get something concrete and playable as a proper general game actually finished. From everything I've read, the core problem has always been that the main guy in charge just kept adding more and more features, wanting to create a game that did everything right off that bat; that's not possible, it's too complicated. ED atm does not have a whole bunch of things I wish it had (though they're planned for the future), but at least the game is *stable*, it works. I've not had a CTD in months.

    Right now SC is looking more and more like the biggest in-game transaction setup ever (or pre-game?), for something that isn't even a proper game yet. Hmm, I'd call it megatransactions, given the amounts some people have spent on it.

    I certainly don't want the project to fail as that would be a disaster for the whole notion of crowd funded games development, but its backers need to give the devs and the guy in charge a good collective shove, demand a proper released product within a sensible timeframe. On YT I posted that the whole project seems like the devs have a "goal" in mind (it'll have everything!), but it's as if what they're doing is merely halving the remaining distance to that goal at every stage - in theory one will get there after an infinite amount of time, but in reality it means the goal is never achieved. They risk the backers getting either annoyed and taking legal action, or bored and moving on to something else. There are a lot of space games in development atm, it would be surprising if something didn't come along within the next 5 years that was genuinely better than ED in all sorts of ways. The technology is evolving fast:

    https://www.youtube.com/watch?v=DlKz6r1uCfw

    The danger for the SC backers is that some othe project may come along that simply leapfrogs what SC is doing entirely by developing a similar kind of game in a better manner with newer technology, Vulkan/DX12, newer techniques, better coding, etc. That would be even worse, if SC gets finally released in some form but it doesn't sell well because there's already available something better.

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    Re: Star Citizen selling plots of land for up to $120

    To the potential new members of the game
    Shameless referral: STAR-GNDB-FPTS

    The game takes ages to come out... I hope it will worth it.

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    Re: Star Citizen selling plots of land for up to $120

    Quote Originally Posted by DanceswithUnix View Post
    if they ever release an actual game I might give it a try.
    In a nutshell, this.

    Fair enough they're trying to deliver a game without being backed by a major publisher and have had to start from scratch for everything. I take no issue with that, however with the sheer amount of funding they've already had I'm slightly surprised they haven't got a final release candidate with more content in the works behind the scenes for future expansions.

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    Re: Star Citizen selling plots of land for up to $120

    Quote Originally Posted by directhex View Post
    I have co-workers who have worked on the biggest-budget AAA games, at a budget-handling level - and they can't begin to work out how Star Citizen can ever exist, with CIG the size they are. And even with an EA or Ubisoft size team, they doubt it could ever ship.
    I have worked on big budget games, and know a fair number of the people at CIG, and I can't see how it'll ever come out. They are so far down the budget hole that they're having to "microtransaction" (is it really micro at $120 a pop?) land, on top of huge crowdfunding and paid subscriptions (you knew about those right?)
    At some point it all going to get stretched too thin and that'll be that. Honestly, I'm surprised they've kept it going this long.

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    Re: Star Citizen selling plots of land for up to $120

    Tee hee:

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    Re: Star Citizen selling plots of land for up to $120

    This is getting really laughable.

    I know people that have ploughed a fair few quid into this since day 1......I was sceptical then, now it just seems like mickey taking....
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    Re: Star Citizen selling plots of land for up to $120

    Quote Originally Posted by cascadde View Post
    Is the game still suffering from 'feature creep', or have they reigned in it a bit now?
    Whaaaaaaaaaaaaaaaat? Really? Feature Creep? In a Chris Roberts game?

    Naw, never................ no really, never............ no, honestly, really, never.............. OK, maybe a little bit...... OK, maybe a bit more than that....... OK, maybe a choice of three different variants of Feature Creep......... OK, maybe three variants, all in your choice of colour scheme....... and with different weapons to buy for it........ and engine contrail colours....... and a Hangar poster for it......... and models of it.......... and merchandise showcasing it........ all sold seperately.

    I heard they also took out a large loan, secured by the IP, or something? I dunno how truthful it is. Derek Smarts was mentioned, though.

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    Re: Star Citizen selling plots of land for up to $120

    https://www.polygon.com/2017/12/13/1...engine-lawsuit

    Probably explains the microtransactions lol
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    Re: Star Citizen selling plots of land for up to $120

    "Game?
    Millions of dollars in pledges?
    Oh, yeah, right, I remember now... yes, weeeeeeeell... you know that massively expensive lawsuit Crytek hit us with?
    Yeah, thing is.... "

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    Re: Star Citizen selling plots of land for up to $120

    Crytek is dying. This is a last act to make capital after all they are a nice juice target. CIG ended up picking up most of their employees after they failed to pay them for months (including the lawyer who made the original contract for Crytek!). Take notice of this if any court judgements are made - this is just bluster of the sort SCO did with Linux... This game gets so much FUD its unreal. Simple rule with Starcitizen - fund it if it interests you or don't...
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    Re: Star Citizen selling plots of land for up to $120

    Quote Originally Posted by cheesemp View Post
    Crytek is dying. This is a last act to make capital after all they are a nice juice target. CIG ended up picking up most of their employees after they failed to pay them for months (including the lawyer who made the original contract for Crytek!). Take notice of this if any court judgements are made - this is just bluster of the sort SCO did with Linux... This game gets so much FUD its unreal. Simple rule with Starcitizen - fund it if it interests you or don't...
    I don't think Crytek did want to fund it. They probably did want paying for their engine though.

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    Re: Star Citizen selling plots of land for up to $120

    Quote Originally Posted by spacein_vader View Post
    I don't think Crytek did want to fund it. They probably did want paying for their engine though.
    And they have been several times. First the initial license (which is the dispute), a second (mentioned on the forums) buy out of the engine by CIG so they could modify it heavily and thirdly by Amazon to make lumberyard that Starcitizen is now using a base. They have also made the version of the engine SC was originally based on free to use. This is malicious timing in my opinion with SC due to drop 3.0 (which is the kernel of the game) and announcing a big push on the single player Squadron 42 component of the game in the next week, just to try and get a quick cash payment. I'm just going to drop this statement from CIG:

    “We are aware of the Crytek complaint having been filed in the US District Court. CIG hasn’t used the CryEngine for quite some time since we switched to Amazon’s Lumberyard. This is a meritless lawsuit that we will defend vigorously against, including recovering from Crytek any costs incurred in this matter.”
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