I get that, although in my WoW playing days 25 hours would have been a good weekend
But my main point here isn't that no game exists, it is that for the effort and money expended it should be complete. OK Elite isn't your kettle of fish, but the game was developed by competent people. It sounds like Elite had a quarter of the workforce (100 people) and a fraction of the money (budget of £20M which it sounds like they missed), and yet right now it is the game where there are distress calls going out to move people out of burning star ports that are being attacked by aliens, because they have a platform on which to build their story. If with nearly a magnitude more money and roughly the same amount of time SC has, in comparison, so little then that bodes very badly for the future.
Edit: Let me put it another way: It is like the Elite team were planning a 5 mile hike and the SC team were planning a 50 mile hike, and they both started about the same time. The Elite team wore proper hiking boots, and the SC team wore flipflops. Fast forward, and the Elite team finished their 5 mile hike 3 years ago and have completed a couple more hikes since. The SC team are about 3 miles in and hope to make up time by getting more people to wear more flipflops.
Sometimes it isn't just about results so far, how you go about a project is important for so many reasons like code quality and how/if a project will survive after initial release. What I read about SC development just makes my skin crawl. I think that biases me against trying the game, though not enjoying Wing Commander doesn't help there either.