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Thread: BeBop Sensors announces Forte Data Glove for AR/VR

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    BeBop Sensors announces Forte Data Glove for AR/VR

    High performance gloves with haptics cost little more than motion sensing controllers.
    Read more.

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    Re: BeBop Sensors announces Forte Data Glove for AR/VR

    The question that comes to my mind is: Have they been working with another company called Rocksteady?

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    Re: BeBop Sensors announces Forte Data Glove for AR/VR

    Quote Originally Posted by Output View Post
    The question that comes to my mind is: Have they been working with another company called Rocksteady?
    I wonder if they have a Cowboy working for them??

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    Re: BeBop Sensors announces Forte Data Glove for AR/VR

    I always thought gloves were the way forward. Just need some resistance on the back to make it feel like you're holding or squeezing things and then you're away.

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    Re: BeBop Sensors announces Forte Data Glove for AR/VR

    Quote Originally Posted by jimbouk View Post
    Just need some resistance on the back to make it feel like you're holding or squeezing things and then you're away.

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    Re: BeBop Sensors announces Forte Data Glove for AR/VR

    I'd love to see a real world example of this working because all my VR games at least, do require buttons to be pressed to access menu's etc. So in the real world would you not still be using your normal controllers but now with a pair of gloves on ?

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    Re: BeBop Sensors announces Forte Data Glove for AR/VR

    Quote Originally Posted by DemonHighwayman View Post
    I'd love to see a real world example of this working because all my VR games at least, do require buttons to be pressed to access menu's etc. So in the real world would you not still be using your normal controllers but now with a pair of gloves on ?
    Looking at the FO4 VR playthroughs,something like a data glove would make a lot of sense as it could mimic a Pip-Boy,as opposed to using the controllers which seems a bit finicky.

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    Re: BeBop Sensors announces Forte Data Glove for AR/VR

    Quote Originally Posted by CAT-THE-FIFTH View Post
    Quote Originally Posted by DemonHighwayman View Post
    I'd love to see a real world example of this working because all my VR games at least, do require buttons to be pressed to access menu's etc. So in the real world would you not still be using your normal controllers but now with a pair of gloves on ?
    Looking at the FO4 VR playthroughs,something like a data glove would make a lot of sense as it could mimic a Pip-Boy,as opposed to using the controllers which seems a bit finicky.
    But that would only be if the developers did the necessary work, I can't see indie's or the EA's of the world taking advantage of the tech for what is essentially a niche product. I hope i'm proved wrong but without this being packaged alongside a top tier headset I just think it will fade away in to nothingness.

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    Re: BeBop Sensors announces Forte Data Glove for AR/VR

    It looks interesting, some proper VR stuff may be coming, untill now it in general has been to lame.

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