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Thread: System Shock reboot development halts for rethink

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    System Shock reboot development halts for rethink

    21,625 Kickstarter backers put in $1.35 million and now have to wait even longer.
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    Re: System Shock reboot development halts for rethink

    They screwed up and lost their way, but better to be honest about it and not do a ZX Spectrum Vega+ PR disaster by Retro Computers Ltd

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    Re: System Shock reboot development halts for rethink

    If I paid a contractor/builder in advance I would never see him again, nor my money...the same goes with game developers. Even more so when nostalgia is the main ingredient. But people will never learn.

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    Re: System Shock reboot development halts for rethink

    Quote Originally Posted by Moonister View Post
    If I paid a contractor/builder in advance I would never see him again, nor my money...the same goes with game developers. Even more so when nostalgia is the main ingredient. But people will never learn.

    Except...you're wrong...look at Battalion 1944 as an example, is a game that was Kick Started and its now in Early Access and for an Early Access game is damn good too.

    You can't and shouldn't judge all game devs that use kick starter, based on the unscrupulous actions of a few.
    Quote Originally Posted by TAKTAK View Post
    It didn't fall off, it merely became insufficient at it's purpose and got a bit droopy...

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    Re: System Shock reboot development halts for rethink

    That was one game which I was looking forward to off my list. Also,after experiencing how long ARK took to actually get finished to a reasonably degree,I won't be investing anything more than a few quid in any Early Access/Kickstarter game. I think literally all of the ones I have bought never shipped within the time they said they would let alone even get completed.


    Those despicable Elk,stealing the pond weed!

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    Re: System Shock reboot development halts for rethink

    Quote Originally Posted by Disturbedguy View Post
    Except...you're wrong...look at Battalion 1944 as an example, is a game that was Kick Started and its now in Early Access and for an Early Access game is damn good too.

    You can't and shouldn't judge all game devs that use kick starter, based on the unscrupulous actions of a few.
    Yeah I backed it, only thing I ever used kickstarter for. Havent had much time to play it recently though

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    Re: System Shock reboot development halts for rethink

    Well, it was kind of a given that this remake would go south, considering I backed it at the Cyborg Enforcer tier (a bit more than that, actually) combined with my usual luck ...or lack thereof. I still hope/believe this game might actually be finished at some point, but even if this turns out to be the end of the road I went into backing it with my eyes open knowing the risks involved.

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    Re: System Shock reboot development halts for rethink

    You can't forget some other successful game development from Kickstarter. Like star citizen (not finished but looking to be a full game as intended) also shroud of the avatar by Mr Garriot (Lord British) himself which launches in just over a month. Kickstarted same time as star citizen.

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    Re: System Shock reboot development halts for rethink

    Quote Originally Posted by keldon View Post
    You can't forget some other successful game development from Kickstarter. Like star citizen (not finished but looking to be a full game as intended) also shroud of the avatar by Mr Garriot (Lord British) himself which launches in just over a month. Kickstarted same time as star citizen.
    I'm not sure I'd have picked Star Citizen as a good example of a Kickstarter game TBH. many others have worked though, Pillars of Eternity, Wasteland 2, FTL, Kentucky Route Zero, Banner Saga, Double Fine Adventure, Xenonauts, Superhot and Torment: Tides of Numenera have all been successfully released amongst others.

    Partly I think it's down to expectations. Most of the above are either produced by a seasoned development team OR are fairly "low tech" games such as FTL which simplifies development. These seem to be less risky and more likely to be released successfully.

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    Re: System Shock reboot development halts for rethink

    Quote Originally Posted by Biscuit View Post
    Yeah I backed it, only thing I ever used kickstarter for. Havent had much time to play it recently though
    I didn't back it but kept a close eye on it and managed to get into the beta which made me buy the Early Access, yup it still has issues and some things still feel a bit janky, but what game doesn't these days?

    But I can safely say, for me, it's the best FPS multiplayer game I've played for a while..
    Quote Originally Posted by TAKTAK View Post
    It didn't fall off, it merely became insufficient at it's purpose and got a bit droopy...

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    Re: System Shock reboot development halts for rethink

    [QUOTE=Disturbedguy;3926768]Except...you're wrong...look at Battalion 1944 as an example, is a game that was Kick Started and its now in Early Access and for an Early Access game is damn good too.

    It's only an exception to the rule! doesn't prove anything. Even Wonga has a "bright side" - doesn't mean we should be doing it

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    Re: System Shock reboot development halts for rethink

    Star Citizen huh? So the best argument for Kickstarter we can come up is a game that's been in development for years and hasn't been finished...

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    Re: System Shock reboot development halts for rethink

    Pillars of Eternity, Elite Dangerous are two very good examples
    Star Citizen - I cannot see that as ever producing anything useful other than a series of tech demos [IMO]

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    Re: System Shock reboot development halts for rethink

    Trailers like that are a large part of the reason I don't play many computer games anymore

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