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Thread: DirectX Raytracing tech demo video published by Futuremark

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    DirectX Raytracing tech demo video published by Futuremark

    Firm shows A/B scene comparisons with the Microsoft DirectX Raytracing API on/off.
    Read more.

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    Re: DirectX Raytracing tech demo video published by Futuremark

    according to someone: "to reach lifelike graphics you need 40 teraflops of compute power"

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    Re: DirectX Raytracing tech demo video published by Futuremark

    I have to wonder if he scene setup tricks used to make VR headsets not take twice the GPU power with traditional graphics will still work with raytracing.

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    Re: DirectX Raytracing tech demo video published by Futuremark

    i can remember raytracing on my amiga- even a quite simple scene could take a day to render.
    that was what, c30 years ago and still the holy grail?
    plus ca change...

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    Re: DirectX Raytracing tech demo video published by Futuremark

    Published earlier today by Epic Games:



    "Peek into the future of real-time computer graphics with “Reflections,” the first demonstration of real-time raytracing in Unreal Engine 4 using Microsoft’s new DXR framework and NVIDIA RTX technology for Volta GPUs. The Reflections demo illustrates the next-gen experimental lighting and rendering techniques in Unreal Engine, developed in collaboration with NVIDIA and ILMxLAB."

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    Re: DirectX Raytracing tech demo video published by Futuremark

    Quote Originally Posted by mtyson View Post
    Published earlier today by Epic Games:
    That's pretty awesome. Now if they can do that real-time in stereo, then you could walk around inside a VR film.

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    Re: DirectX Raytracing tech demo video published by Futuremark

    Not a Microsoft DXR demo, but another eye opening showcase using Unreal Engine at GDC 2018:

    Siren Real-Time Performance | Project Spotlight | Unreal Engine



    Epic Games teamed with 3Lateral, Cubic Motion, Tencent and Vicon to take live captured digital humans to the next level using Unreal Engine. Meet “Siren,” a high-fidelity, real-time digital character based on the likeness of Chinese actress Bingjie Jiang.

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    Re: DirectX Raytracing tech demo video published by Futuremark

    Quote Originally Posted by DanceswithUnix View Post
    That's pretty awesome. Now if they can do that real-time in stereo, then you could walk around inside a VR film.
    I think the scene runs real-time on an Nvidia DGX Station, equipped with four Tesla V100 GPUs. That's an entry level system for DXR?!

    Last edited by mtyson; 23-03-2018 at 10:27 AM. Reason: added GDC2018 DGX Station photo

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    Re: DirectX Raytracing tech demo video published by Futuremark

    It seems the next Metro game will use RTX:

    https://segmentnext.com/2018/03/22/m...x-ray-tracing/

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    Re: DirectX Raytracing tech demo video published by Futuremark

    Quote Originally Posted by CAT-THE-FIFTH View Post
    It seems the next Metro game will use RTX:

    https://segmentnext.com/2018/03/22/m...x-ray-tracing/
    Looking forward to the first video of it in action

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    Re: DirectX Raytracing tech demo video published by Futuremark

    Quote Originally Posted by mtyson View Post
    Not a Microsoft DXR demo, but another eye opening showcase using Unreal Engine at GDC 2018:

    Siren Real-Time Performance | Project Spotlight | Unreal Engine
    Not bad, a bit Uncanny Valley for me though.

    Quote Originally Posted by mtyson View Post
    I think the scene runs real-time on an Nvidia DGX Station, equipped with four Tesla V100 GPUs. That's an entry level system for DXR?!
    Perhaps this is a good case for cloud based rendering where you rent the GPU power for an hour or two.

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