Already games and CGI films look far too realistic. I can't believe anyone, even with perfect vision, sees every shining detail like that in über-super-duper-high-res....
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If the pricing in the OcUK Turing thread is correct the pricing is very high - apparently nearly £600 for the GTX2070. Hopefully that is not the case!
So not having a spare £600 I've not been paying much attention to the RTX's and DirectX 12's raytracing, however the small amount of reading I've done seems to point towards raytracing needing to be supported by the game, is that correct? Because if so it seems asking people to pay a (roughly) £500 premium for hardware that depends on an API that hasn't seen widespread adoption, and is dependent on running a specific OS, seems to be asking a lot.
Is it going to be one of those great ideas/technologies that fails because of reasons?
Raytracing has always been the future....it's not going to fail.
Those prices are totally eye-watering though, something serious is going to have to happen before it's heavily adopted. I'm guessing most of the RTX games in development have been funded to some degree by nVidia but that can't go on forever and then there needs to be a large enough userbase to warrant the development time.
It needs consoles to support it if we are going to see widespead usage.