Read more.Shadow of the Tomb Raider devs explain 30-50fps @1080p 'RTX on' is work-in-progress.
Read more.Shadow of the Tomb Raider devs explain 30-50fps @1080p 'RTX on' is work-in-progress.
AFAIK,RTX won't be in the game at launch.
Well it does say that RTX will be added as in a post-launch update.. Doesn't say how long people will have to wait for it though...
Reminds me of when tesselation game out with DX11 and Fermi. It was clearly a massive leap forward for geometry, but just a bit too taxing for the hardware at the time. If ray tracing destroys framerates this much at just 1080p, then it'll be a few years before it's truly a viable tech.
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Last edited by SHSPVR; 22-08-2018 at 02:15 PM. Reason: wrong place
So does this mean that Nvidia shoe horned in Ray Tracing last minute.com then?
The game is very well optimised on console:
https://forums.hexus.net/gaming/3939...-60fps-4k.html
If it can't run on a GTX1080 and under well at 1080p on decent settings,something is amiss.
Well it is being ran on a PC in those videos, and we all know that the "release date" for PC games is just the start of the paid for beta period these days
I'd expect optimisation to be much better after a few patches. As annoying as that is, it's the way of games these daysEspecially AAA titles.
I have realised there is a very easy metric now to test for poor PC ports/versions of multi-platform games. Look at the console versions,and see how well they run and how well they look. If the PC version ends up running relatively worse on much better hardware with similar looking graphical settings,something is not right.
Well the thing is the XBox One port is running on an Atom class CPU and RX580 level card,and DF tested it in some demanding areas,and it ran at a locked 60FPS at 1080p. So anyone with a newish CPU and a GTX1060 and upwards should be able to do the same on decentish settings,OFC not with all the RTX stuff enabled. I also played the last two games,and its the same engine,so I would imagine it should be fine.
Regarding DLSS,its probably the most interesting part I saw after watching the presentation(yes I watched it all live),but doesn't the XBox One X have its own dedicated hardware to do that??
I get that they are still working on Ray Tracing but its implementation in Shadow of the Tomb Raider wasn't all that great compared to the other titles.
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