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But if using a GeForce RTX 2080 Ti with RTX On it is “just playable” at 40fps, says report.
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But if using a GeForce RTX 2080 Ti with RTX On it is “just playable” at 40fps, says report.
Nvidia, doing their utmost to send PC gaming back to the stone age of sub 60 fps and 1080p.
They'll spin it like this... people who want to spend over 1K on a single GPU now have the option to do so and won't have to worry about SLI. On top of that, their 4K gaming monitors will scale perfectly to 1080P and therefore provide the optimal experience of high frame rates on a 4K monitor.
They probably will say that n'all!
Oh I dunno, NVLINK is very much SLI reborn - I don't think they're opposed to you buying another card :D
More on topic - this does look very nice and it's hardly surprising to see a Metro game bringing hardware to it's knees!
However, I'm not sure this qualifies as 'same as' Physx/hairworks since DXR is part of DirectX12 - so what stops AMD supporting it?
Turn RTX off and enjoy a 30% odd boost over a 1080ti, RTX is cool and all but it can be turned off and the cards will still be faster than the old gen.
No wonder they're sticking with SLI, albeit a re-branded SLI.
Buying two 2080Ti's is the only way you'll ever see 60fps again with all the gubbins turned up to 11.
On 4K resolution probably get 50fps. With RTX on, forget about it......
Honest question, if NVidia actually cares about bringing ray tracing to the forefront of game technology, wouldn't they be better off making a daughter board full of the RT Cores? Surely with a daughter board that is GPU vendor agnostic, you can stuff significantly more RT cores?
Basically, Ageia's PhysX card, but not crappily underpowered and can be useful.
Also, as great as ray tracing is, if a developer actually wants to use ray tracing, why not use an engine more suited for it?
The Unigine Superposition benchmark/demo features SSRTGI - Screen Space Ray Tracing Global Illumination. It's a fantastic technology that looks incredibly good when the shader is set to the high setting. Not only that, but when I had my GTX 970 (Before it shorted out =(), it would run that benchmark at above 40FPS at all time.
A GTX 970, with ray tracing done right and well, over 30fps at 1080p.
I really dislike how NVidia is shoehorning this crap in games when there could be better ways to do it and go about it and it's pretty sad that companies are eating it up.
They're too big and honestly need to get pushed into the mud.
RTX is new tech and I think it'll be at least one more generation before it's worth it.
RTX, bringing conslow gaming to PC.
Arguably they're not, they may say publicly that it's about bringing ray tracing to gaming but IMO it's more about trying to keep 'gaming' and 'professional' card technology relevant to both market segments, it's about preventing the divergence of two different design goals, making the demand for AI and ray tracing dedicated ASIC's on GPUs from professionals relevant to gamers (maybe I'm being cynical though and they really are doing it for altruistic reasons).