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Thread: HTC unveils Vive Cosmos PC VR headset

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    HTC unveils Vive Cosmos PC VR headset

    And the Vive Pro Eye was introduced: an updated Vive Pro with eye tracking technology.
    Read more.

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    Re: HTC unveils Vive Cosmos PC VR headset

    OOOOOOOOOOOOOOOOOOOOOOOOOOHHHHH!!!!!

    Inside out tracking looks to use some kind of lenses, perhaps reading thingumies that you stick around the room instead of powered lighthouses... which sounds very cool anyway, but (if they actually are lenses) could also be used for a bit of AR as well as VR.
    Definitely like the eye tracking though, especially if the resolution is higher and they don't use fresnel lenses - They work great when looking forward with properly centred lenses, but in things like Elite all your text screens in the periphery are blurry as heck.

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    Re: HTC unveils Vive Cosmos PC VR headset

    Quote Originally Posted by Ttaskmaster View Post
    Inside out tracking looks to use some kind of lenses, perhaps reading thingumies that you stick around the room instead of powered lighthouses... which sounds very cool anyway, but (if they actually are lenses) could also be used for a bit of AR as well as VR.
    I thought the whole point of inside-out tracking is that it simply looks for fixed points in the room around you (corners of desks, etc.) rather than having to stick any 'thingummies' anywhere...

    It's pretty much the way AR works on phones, but hopefully even better thanks to twin cameras and dedicated hardware.
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    Re: HTC unveils Vive Cosmos PC VR headset

    Very, very interesting. It looks like they have taken all the best bits of the current Vive and Rift headsets and combined them to one...and if their claims are true, this could be really nice hardware
    Whilst the current Vive is an OK product its very uncomfortable in comparison to the rift, it's "wand" controllers are silly compared to the rift's, and it's sensor system is again, just not as good as the rifts.

    Conversely, Oculus seem to have given up on the PC market for the moment, so we've not seen any advancements since Oculus touch..2 years ago.

    A revamped Vive with this new tracking system, controllers that look like carbon copies of Oculus Touch, higher resolution displays and hopefully finally a comfortable headset would have me throwing money at them

    I still use my Rift every few weeks depending on the sort of game I want to play (its the *only* way to play a Racing or Flight Sim game these days, and my favourite way to play Skyrim) and I don't think VR is at all dead. Exciting.

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    Re: HTC unveils Vive Cosmos PC VR headset

    Quote Originally Posted by Salazaar View Post
    I thought the whole point of inside-out tracking is that it simply looks for fixed points in the room around you (corners of desks, etc.) rather than having to stick any 'thingummies' anywhere...
    :shrug:
    Merely a guess on my part... but either way is good, if it means they are lenses. You could then flip views and see outside the headset in 3D, which will always be more useful than that little PinP they had on the controller.

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