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Thread: Asus isn't hosting adverts in its GPU Tweak II software

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    Asus isn't hosting adverts in its GPU Tweak II software

    GPU 'ad' screen widely shared online shows simple placeholder for a streamer's logo option.
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    Re: Asus isn't hosting adverts in its GPU Tweak II software

    If only I could update the damn thing and not have it fail due to my PC having a newer C++ redist...

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    Re: Asus isn't hosting adverts in its GPU Tweak II software

    It fails not because you have newer VC++, but because you lack the matching runtime version - as they are targeted at compile time.
    Best to install all VC++ versions (2005,2008,20010,2012,2013,2015,2017..) avoid the hassle..

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    Re: Asus isn't hosting adverts in its GPU Tweak II software

    Quote Originally Posted by udisy View Post
    It fails not because you have newer VC++, but because you lack the matching runtime version - as they are targeted at compile time.
    Best to install all VC++ versions (2005,2008,20010,2012,2013,2015,2017..) avoid the hassle..
    Not entirely correct. In MSVC you can bind your code to use the specific build of the MSVC libraries you're currently developing with. Usually because your code is reliant on a particular feature or fix. You would then be expected to ship the necessary runtime redist version of the libraries with your product.

    For the end user it's usually enough to install one build of the respective MSVC runtime, and that would/should usually be the latest one available. You can't mix and match runtime libraries, however. An application built with MSVC 2008 can't use the MSVC 2012 runtime (and would be looking for different files anyway). With the possible exception of MSVC 2015 and 2017. That is because MSVC 2017 is binary compatible with MSVC 2015.

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