Read more.Q&A covers DLSS technology, optimal use, and improvements on way to existing games.
Read more.Q&A covers DLSS technology, optimal use, and improvements on way to existing games.
I had a good read of that on Saturday, very happy to see they're officially supporting ultrawides. I'm looking forward to seeing the improvements they make.
Still not sure why (other than marketing) they call this AI... It sounds like this is just a way of brute force discovering algorithms to improve specific games with their "super computer."
What else is AI? They tell it how certain thing interact and it's up to the AI to come up with the 'best' solution based on the multitude of factors which it faces in any given situation. That is the definition of AI.
How do you think your brain works? It just doesn't require the first step, being told how things interact, as we have other way and means of determining that part of the equation. Although to some extent we are informed by others which we then incorporate into our own experience, and thus develop our own 'solutions'.
Hardware unboxed made a video where they show that DLSS at the moment is utterly horse manure.
No idea why people expected anything good coming from this tech. You would need way more powerful hardware to do this properly.
DLSS is another way of locking out AMD and intel from game devs similar mentality as Physx and CUDA. Microsoft has known of their ways and are quickly developing the same technologies.
DXR is an API for hardware Ray Tracing calculations, so Battlefield can use it or not in their implementation. Still that doesn't change the fact that hardware need to be in place. The good about DXR is this will abstract all hardware in the same way, so if AMD show a card with Real Time Ray Tracing acceleration then the implementation made in DXR should still work - of course knowing the reality and number of HACKs developer will use during the implementation it will work bad for the first games that adopted RRT.
DXR/RTX at least has benefits and a future. It'll be great when it's the new standard way of doing things, and it has to start somewhere. I think we're a couple of hardware generations away from it being properly useable though.
DLSS as a way to get the necessary framerates for RTX is pretty crap. In order to make RTX run at acceptable speeds you have to turn it into a blurry mess? Doesn't that defeat the purpose of RTX (ie, making the game look great)?
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