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Thread: Nvidia answers questions about DLSS functionality and quality

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    Nvidia answers questions about DLSS functionality and quality

    Q&A covers DLSS technology, optimal use, and improvements on way to existing games.
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    Re: Nvidia answers questions about DLSS functionality and quality

    I had a good read of that on Saturday, very happy to see they're officially supporting ultrawides. I'm looking forward to seeing the improvements they make.

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    Re: Nvidia answers questions about DLSS functionality and quality

    Still not sure why (other than marketing) they call this AI... It sounds like this is just a way of brute force discovering algorithms to improve specific games with their "super computer."

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    Re: Nvidia answers questions about DLSS functionality and quality

    I too enjoy smudgy messes in my vidya games.
    Quote Originally Posted by Agent View Post
    ...every time Creative bring out a new card range their advertising makes it sound like they have discovered a way to insert a thousand Chuck Norris super dwarfs in your ears...

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    Re: Nvidia answers questions about DLSS functionality and quality

    Quote Originally Posted by globalwarning View Post
    Still not sure why (other than marketing) they call this AI... It sounds like this is just a way of brute force discovering algorithms to improve specific games with their "super computer."
    What else is AI? They tell it how certain thing interact and it's up to the AI to come up with the 'best' solution based on the multitude of factors which it faces in any given situation. That is the definition of AI.

    How do you think your brain works? It just doesn't require the first step, being told how things interact, as we have other way and means of determining that part of the equation. Although to some extent we are informed by others which we then incorporate into our own experience, and thus develop our own 'solutions'.

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    Re: Nvidia answers questions about DLSS functionality and quality

    Hardware unboxed made a video where they show that DLSS at the moment is utterly horse manure.

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    Re: Nvidia answers questions about DLSS functionality and quality

    No idea why people expected anything good coming from this tech. You would need way more powerful hardware to do this properly.

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    Re: Nvidia answers questions about DLSS functionality and quality

    Quote Originally Posted by Nifl View Post
    No idea why people expected anything good coming from this tech. You would need way more powerful hardware to do this properly.
    Even if money was no object I'd go with a 1080ti over the rtx, its almost like they just thought we'll make this and never asked a single gamer what they wanted?

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    Re: Nvidia answers questions about DLSS functionality and quality

    DLSS is another way of locking out AMD and intel from game devs similar mentality as Physx and CUDA. Microsoft has known of their ways and are quickly developing the same technologies.

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    Re: Nvidia answers questions about DLSS functionality and quality

    Quote Originally Posted by OOSeven View Post
    How do you think your brain works?
    Very rarely if i can help it.

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    Re: Nvidia answers questions about DLSS functionality and quality

    Quote Originally Posted by lumireleon View Post
    Microsoft has known of their ways and are quickly developing the same technologies.
    It's the Microsoft DXR that NVIDIA uses for the Ray Tracing in Battlefield V.

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    Re: Nvidia answers questions about DLSS functionality and quality

    Quote Originally Posted by Hoonigan View Post
    Quote Originally Posted by lumireleon View Post
    Microsoft has known of their ways and are quickly developing the same technologies.
    It's the Microsoft DXR that NVIDIA uses for the Ray Tracing in Battlefield V.
    DXR is an API for hardware Ray Tracing calculations, so Battlefield can use it or not in their implementation. Still that doesn't change the fact that hardware need to be in place. The good about DXR is this will abstract all hardware in the same way, so if AMD show a card with Real Time Ray Tracing acceleration then the implementation made in DXR should still work - of course knowing the reality and number of HACKs developer will use during the implementation it will work bad for the first games that adopted RRT.

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    Re: Nvidia answers questions about DLSS functionality and quality

    DXR/RTX at least has benefits and a future. It'll be great when it's the new standard way of doing things, and it has to start somewhere. I think we're a couple of hardware generations away from it being properly useable though.
    DLSS as a way to get the necessary framerates for RTX is pretty crap. In order to make RTX run at acceptable speeds you have to turn it into a blurry mess? Doesn't that defeat the purpose of RTX (ie, making the game look great)?

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    Re: Nvidia answers questions about DLSS functionality and quality

    Quote Originally Posted by aidanjt View Post
    I too enjoy smudgy messes in my vidya games.
    It's great huh, no more do I need to pour salt into my eyes to make everything blurry

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    Re: Nvidia answers questions about DLSS functionality and quality

    Quote Originally Posted by aidanjt View Post
    I too enjoy smudgy messes in my vidya games.

    I'm having Deja Vu. Or is it all the salt in my eyes!!

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