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Thread: Facebook announces the Oculus Rift S PC VR headset

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    Facebook announces the Oculus Rift S PC VR headset

    Higher res, improved comfort, single cable, inside-out tracking HMD will cost $399.
    Read more.

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    Anti-Viral Pleiades's Avatar
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    Re: Facebook announces the Oculus Rift S PC VR headset

    Heard about, was interested, then saw spec compromises, disappoint :-(
    ------------------

    Valar Morghulis

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    Re: Facebook announces the Oculus Rift S PC VR headset

    Four Hunnerd Bucks.... I'd have to try it first, really.
    My biggest bugbear on VR is that the fresnel lenses are utter cack for anything not dead-centre of my vision, and since my eyeballs swivel it's a real problem in both FPSes and space/flight sims.


    Quote Originally Posted by Pleiades View Post
    Valar Morghulis
    Valar Dohaeris.
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    Quote Originally Posted by PC-LAD View Post
    Tasky is right

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    Re: Facebook announces the Oculus Rift S PC VR headset

    Yeah the hands-on from Tech Crunch wasn't very favourbale. Can't believe they've removed the headphones. So they reduced clutter by the inside out tracking, then made it more cumbersome to fit by having to use your own headphones. That was one of the major benefits of the Rift for me...

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    Re: Facebook announces the Oculus Rift S PC VR headset

    I can live with the compromises to get the increased resolution for that price - if I can get circa £100-£150 for my existing rift CV1 then the upgrade cost will be worth it for me....increased convenience and higher resolution is a huge plus.

    I never use the headphones that came with the rift anywat as my others are much better so I won't miss those.

    Mostly just pleased they are not abandoning their PC userbase - I really thought they had given up and decided to go mobile only which was a huge mistake.

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    Re: Facebook announces the Oculus Rift S PC VR headset

    Own headphones means they can save money faffing about with theirs, and audiophile users can enjoy their own specific setup. I'm quite happy with that part.
    _______________________________________________________________________

    Quote Originally Posted by PC-LAD View Post
    Tasky is right

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    Re: Facebook announces the Oculus Rift S PC VR headset

    They should have allowed it to also work with existing sensors. Inside out tracking is very much a step backwards.

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    Re: Facebook announces the Oculus Rift S PC VR headset

    I wonder with the lower amount of cables could this be used on a streamed system (i.e. stream in house streaming to a laptop, use this on a laptop) for a much more portable experience :S (I don't like moving my heavy pc around for VR gaming in a bigger space).

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    Re: Facebook announces the Oculus Rift S PC VR headset

    Quote Originally Posted by Ttaskmaster View Post
    Four Hunnerd Bucks.... I'd have to try it first, really.
    My biggest bugbear on VR is that the fresnel lenses are utter cack for anything not dead-centre of my vision, and since my eyeballs swivel it's a real problem in both FPSes and space/flight sims.
    I wonder if the digital IPD adjustment would improve this at all (or make it worse, I really don't know!)?

    Quote Originally Posted by Wrinkly View Post
    They should have allowed it to also work with existing sensors. Inside out tracking is very much a step backwards.
    How so (assuming it works as well)? As someone considering getting a Rift for the first time, not having to set up two (or more) external tracking units sounds great!
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    Re: Facebook announces the Oculus Rift S PC VR headset

    Quote Originally Posted by Salazaar View Post
    I wonder if the digital IPD adjustment would improve this at all (or make it worse, I really don't know!)?
    Not really. That still just centres the image in the middle of the lenses, which are centred on your eyes with the physical IPD adjustment.
    I had this with DK2, Rift and Vive.

    The problem, for me anyway, is if I adopt my natural shooting position my head drops and I'm looking more 'through my eyebrows', as it's so often described. Same bows (the archery game in VR Labs is great) as well as guns, which stuffs up FPSes, as I'm no longer looking through the centre of the lens and it's blurry.
    When I play Elite, the ships' display consoles are off to the sides and corners, so I have to look directly straight at them and lean in close, else the text is blurry, whereas on my monitor I just flick my eyes up to the corner of the screen and quickly read the data, while still keeping an eye on the windscreen ahead.
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    Quote Originally Posted by PC-LAD View Post
    Tasky is right

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    Re: Facebook announces the Oculus Rift S PC VR headset

    Quote Originally Posted by Spud1 View Post
    If I can get circa £100-£150 for my existing rift CV1
    I'd be tempted to take that off your hands, if you're selling.

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    Re: Facebook announces the Oculus Rift S PC VR headset

    Quote Originally Posted by Wrinkly View Post
    They should have allowed it to also work with existing sensors. Inside out tracking is very much a step backwards.
    Why? I consider the sensors of my Rift to be the weakest point. I can't easily move them to use the headset on a second computer and at £120 for a pair I'm not buying another set. If they worked really well it wouldn't be so bad, but there isn't a good place for me to put them where I game so I find they lose tracking quite often. I was OK with the fiddly sensor setup, but I can't imagine my mum doing it. So it sounds like really I need another sensor to get reliable tracking despite the Rift only shipping with two, but two helmet mounted cameras is going to be more USB friendly than 3 desk cameras.

    If they got it working, it sounds like progress to me.

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    Re: Facebook announces the Oculus Rift S PC VR headset

    Quote Originally Posted by Ttaskmaster View Post
    Own headphones means they can save money faffing about with theirs, and audiophile users can enjoy their own specific setup. I'm quite happy with that part.
    I'm not a good candidate for a VR headset as I've yet to try one I get on with (though, who knows, maybe this one is the magic ticket) but that principle I entirely agree with. It'd be far from the first time something came 'bundled' with a component that goes straight onto the shelf and never gets used because I already have, or am about to buy, a much higher quality component.

    And headphones are a superb example, because it's not only about audio quality, critical though that is, but, at least for me, wearing comfort. It's naff-all use having the greatest sound if they're so uncomfortable that after 10 minutes, I can't wait to get 'em off my head.

    So unless "bundled" components are both very good in their own right (which they ususlly aren't) and comfortable I'd rather buy my own .... and indeed, probably already have.

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    Re: Facebook announces the Oculus Rift S PC VR headset

    Will see if I can get hands on first before deciding on upgrading, maybe nip into Scan if they get it. If its better then CV1 then I will probably sell mine and upgrade.

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    Re: Facebook announces the Oculus Rift S PC VR headset

    Quote Originally Posted by Saracen999 View Post
    I'm not a good candidate for a VR headset as I've yet to try one I get on with
    My friend of whom you remind me has a floating retina, so is similarly opposed to VR in that respect. Same for 3D films at the cinema.
    It's unfortunate that some people just fall outside the average range of visual specifications around which these things are designed, especially those who'd otherwise love them.

    Quote Originally Posted by Saracen999 View Post
    It's naff-all use having the greatest sound if they're so uncomfortable that after 10 minutes, I can't wait to get 'em off my head.
    They're actually very comfortable to use and work perfectly well. I just don't need them as I already have my own headphones, so would rather save money by getting a reduced features version.
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    Quote Originally Posted by PC-LAD View Post
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