Read more.Powered by octa-core Zen2 CPU, Navi GPU + real-time raytracing, 3D audio, and SSD storage.
Read more.Powered by octa-core Zen2 CPU, Navi GPU + real-time raytracing, 3D audio, and SSD storage.
There are no more giant leaps. We've reached a point where technology has become so advanced, and so refined, that the best we can do is just generational improvements. And I am 100% OK with that.
I think I will wait a couple of years for the X/Pro versions to come out again. Let them iron out the kinks
... behind a bigger pay wall
That's what worries me. It seems to be a trend (not must in gaming).
Still ....
.... that's more promising.Other important aspects of the Sony PlayStation 5 are that it will support backwards compatibility with PS4 games and titles will still be sold on physical media.
Pretty much what I expected from the next evolution, since they became x86/Radeon machines. PS4 emulation wouldn't be hard to do at all. I would like to see at least PS1/PS2 in there as well. PS3 could be bit more complex but possible.
The SSD sounds interesting but I can't help but think that'll be turned in to simply an SSD for cost saving, or even an SSHD solution. Tbf, I'd be happy with an SSHD as a speed/storage/price compromise, in a games console, as I feel even 2TB isn't going to be enough. But one with at least 64GB of flash space.
So in other words, It's now basically a pc!
They said that when SSDs launched, an order of magnitude faster than previous storage.
They said it when mainstream broadband was available, giving connection speeds orders of magnitude quicker and thus enabling a whole new generation of onlina applications.
They said it when 3D graphic accelerators were launched able to render 3d environments on the fly at speeds and resolutions previously impossible on a home pc.
Even if this console gen isn't it, you never know when the next big leap forward will come.
As are the current gen, excepting the Switch.
I don't think that's what he was getting af.
Sometimes, companies have a significant step forward up their sleeves, but to release it would only serve to obsolete their own products. So they might release a modest upgrade, sometimes little more that a few tweaks and a facelift, designed to tempt those that like to have the latest models into being separated from their cash.
But when sales start to flag too much ..... out comes whatever they had been up their sleeves.
In other words, almost rationing the release of new tech to maximise revenue.
In the early days of almost any tech, each step in product evolution can be relatively big, but as the tech matures, so each step gets smaller and smaller. Think of the early years of PCs, and what each generation gave in sheep power and what those changes allowed us to do with those machines ... like moving from purely text-based letters, to rudimentary graphics, to DTP, to photographic quality, photo and video edition, dictation software via voice recognition, and so on.
What we can do now, on a smartphone, would have seemed ike something out of a sci-fi film even for a major computr installation, in those days.
But it gets harder and harder (and exponentially more expensive) to keep pushing the boundaries and as it does, it's less and less in company's interests to just release new stuff until there's a compelling reason, like either a competitor's products, or to try to dominate the market and raise the barriers to competition sufficiently high go deter others from trying.
That's pretty much why we have two main CPU firms, two main GPU firms, and four or five hard drive makers rather thsn 20 or 30.
So what is variable rate shader and how will it help us?
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