AMD adds RIS support to Radeon RX 500 and RX 400 cards
Quote:
Radeon Image Sharpening (RIS) requires DirectX12 or Vulkan APIs to work.
Read more.
Re: AMD adds RIS support to Radeon RX 500 and RX 400 cards
As a Vega64 card user, this release makes me sad.
Re: AMD adds RIS support to Radeon RX 500 and RX 400 cards
Quote:
Originally Posted by
ValkyrieTsukiko
As a Vega64 card user, this release makes me sad.
As a 290X user this makes me go 'meh'. AMD are never going to add it in for cards that old... but I bet they could!
Re: AMD adds RIS support to Radeon RX 500 and RX 400 cards
To be fair AMD are pretty good at back porting features (I'd be very surprised if the vega cards don't get it to at a later date). It was one of my main reasons for going AMD (Rx480!). When was the last time Nvidia backported new features?
Re: AMD adds RIS support to Radeon RX 500 and RX 400 cards
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Originally Posted by
cheesemp
When was the last time Nvidia backported new features?
That would be Freesync support.
Oh no, that was "pretending they can't do it until forced to because they saw Intel was about to adopt the standard leaving them exposed, and now we can see how long they were withholding the ability for". Yeah, carry on... ;)
Re: AMD adds RIS support to Radeon RX 500 and RX 400 cards
boo. Post-process image sharpening *might* look acceptable in exactly one game, Borderlands. It's such a stupid "feature"
Re: AMD adds RIS support to Radeon RX 500 and RX 400 cards
Check the video analysis of the feature on Metro. It looked like a greater feature and seemed to work better than Nvidia's version
Re: AMD adds RIS support to Radeon RX 500 and RX 400 cards
AMD might have a pretty big backlog of Polaris cards then and they're adding this RIS as a sweetener perhaps with crazy prices on this coming Black Friday.
Re: AMD adds RIS support to Radeon RX 500 and RX 400 cards
RIS is absolutely fantastic. I love it!
Quote:
Originally Posted by
ValkyrieTsukiko
As a Vega64 card user, this release makes me sad.
You'll probably get it soon enough. Polaris is just a bigger market, so it makes sense that they'd target that first.
Re: AMD adds RIS support to Radeon RX 500 and RX 400 cards
The article mentions "Radeon GPU upscaling" but I can never find reference to that feature anywhere...
Re: AMD adds RIS support to Radeon RX 500 and RX 400 cards
Holy rubbishrubbishrubbishrubbish Hexus really buried the lede here.
"Known Issues:
Sekiro: Shadows Die Twice™ may exhibit texture corruption during later parts of the game."
The entire game is unplayable on AMD GPUs ever since release. Model AND texture pops in multiple times as you move around. I'm glad they're FINALLY looking into it. Finally. Jesus christ.
Re: AMD adds RIS support to Radeon RX 500 and RX 400 cards
Quote:
Originally Posted by
Salazaar
Quote:
Originally Posted by
ValkyrieTsukiko
As a Vega64 card user, this release makes me sad.
As a 290X user this makes me go 'meh'. AMD are never going to add it in for cards that old... but I bet they could!
Your completely right, given AMD's history of backwards compatibility. Albeit they used to write backwards compatible software.
Re: AMD adds RIS support to Radeon RX 500 and RX 400 cards
So basically AMD did it without tensor cores?
Re: AMD adds RIS support to Radeon RX 500 and RX 400 cards
Quote:
Originally Posted by
cheesemp
When was the last time Nvidia backported new features?
Didn't they do it with RTX? Apparently it runs like molasses on cards with out all the RTX gubbins but i guess that would count.
Re: AMD adds RIS support to Radeon RX 500 and RX 400 cards
Quote:
Originally Posted by
lumireleon
So basically AMD did it without tensor cores?
And without the AI training needed, so it'll work for any game using the right API (whereas DLSS is reliant on nividia carrying out the training for the game and specific resolution)
Re: AMD adds RIS support to Radeon RX 500 and RX 400 cards
I wouldn't compare this to DLSS really, it is more like the Nvidia freestyle sharpening filter, which works really well in the games I have used it on.