Read more.DirectX Raytracing tier 1.1, Mesh Shader, and Sampler Feedback among the attractions.
Read more.DirectX Raytracing tier 1.1, Mesh Shader, and Sampler Feedback among the attractions.
We've been hearing about DX12 for a while with no real results, the games where there's a DX12 option often results in a performance hit (Battlefield games)
I'm not remotely interested TBH...
The information I want to know is, will DirectX Ray Tracing 1.1 take advantage of the RT cores in my GPU or am I no better off?
People are only humann and it takes time for devs to learn these new APIs and coding techniques, Mngereso. You won't magically see everything at once.
I'm very excited to see graphical advances like this. And over time, as developers learn how to program these new features into their games, we'll see some truly astonishing looking visuals. Keep it coming.
Indeed, consumers won't see a difference in performance, but what they will see if a difference in games.
The API is versioned, so an engine using an early version is limited to the performance of that engine. An engine using newer, more efficient engines will run better, but engines aren't updated independently of games. Instead we'll see games that look a bit better than the could have on the older API, but still hitting the same sort of frames - as that's what the developers will be targeting.
Games that aren't graphically intense already run at hundreds of fps on existing APIs and hardware. Games that are graphically intense push everything as far as possible and will get better looking, but never get better FPS from an API bump.
It appears that AMD graphics is the big winner here,
Nvidia will just have to take is where the rays don't shine !
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