Read more.The Asus ROG Swift 360Hz eSports display uses a 24.5-inch 1080p AUO panel.
Read more.The Asus ROG Swift 360Hz eSports display uses a 24.5-inch 1080p AUO panel.
This will be very attractive to for CSGO players, I'm quite surprised this is launching with such a jump, there was a 300Hz laptop but to be hitting 380Hz is quite the achievement.
Also before the inevitable you cant see more than 60Hz nonsense
https://www.blurbusters.com/4k-120hz-with-bonus-240hz-and-480hz-modes/
Going to higher refresh rates can have diminishing points of returns. Humans cannot see individual frames at 480 Hz. However, humans can see other side effects of non-analog motion (discrete frames to represent moving objects). Many researchers including Oculus’ chief scientist Michael Abrash, extoll the benefits of quadruple-digit refresh rates. So even 480 Hz is not the final frontier yet.
Advantage 1: Reduced Phantom Array Effect
Advantage 2: Reduced Motion Blur
Advantage 3: Improved Persistence of Vision Effects
Advantage 4: Reduced Input Lag
Wonder, what is the refresh rate of the life simulation that we are living in? our "Matrix"?
The more you live, less you die. More you play, more you die. Isn't it great.
What the visual eye perception is and what the brain perceives are two different things, visually we can only judge up to something like 150hz however the Myelinated nerves can communicate things up to like 1000hz so the brain may detect a change we don't necessarily think we pick up on visually. So I can see the logic in these monitors even though i'm not in the market for one. there is diminishing returns after a certain point and only product testing can determine that real worth value but scientifically it is valid.
I work with frame rates for a living. Optimising them is what I do.
The e-sports people for whom fractions of a millisecond are vital may see an improvement. I'm almost certain most people will not. Those who say they can see a difference are the kinds of people who spend a fortune on expensive cables for sound systems. Must be better because I'm told it is. And it was expensive.
I've no problem with people spending their money on what they like. To me this is "MOAR NUMBER MOAR BETTER" marketing as usual and you'll be better off spending the money on things that will make more of a difference, but aren't as easily quantifiable on the box.
Why do Nvidia want you to buy these monitors? I can guarantee you it's not about Gsync modules. It's about selling you GPUs more frequently which you'll need to keep newer games producing those insane frame rates.
There are more important aspects to image quality which will almost certainly be compromised for these frame rates. Myself, I think HDR makes a bigger difference to most players for most games, followed by 4K. At that point, frame syncing tech is more valuable than high refresh rates as you're going to struggle to churn out high enough FPS to take advantage. Therefore, this is a supremely niche product for those for whom FPS is more important than anything else.
This being said, I'm fully aware I'm being hypocritical in that I have a sound card which most people say they won't notice any benefit from, but makes a difference to me.
The only way I'd spend the money on this stuff is if the monitor was put in front of me and I noticed the difference, the image quality not being sacrificed.
I suspect my next monitor will be 120Hz+ but beyond that (for Mr Average like myself) it's just wasted money better spent elsewhere.
#Not a case of i'm told it is therefore it must be..I genuinely hear the difference in speaker cable/Interconnect cable and the Hi-Fi rack it sits on I once did not believe the type of stand could have an effect until proved otherwise. Obviously everyone's hearing is different so its selective which is why choices in equipment is quite varied what may be good for one person maynot for the next. An unsecured floppy wire in free air will get colourization from the movement and electrical changes induced from the earth/equipment magnetic fields so that's where cutting down on vibrations helps and changes in audio heard. Again there is science behind the facts if you perceive that effect is subjective just like the monitors, your right many may not but equally some will but equally there maybe something going on we don't perceive as happening but is on another level we maybe increase our reaction time even though subjectively we cannot quantify it.
But equally there is framerate and framerate as far as game rendering a game can tell me its processing 240FPS in its stats on a 60hz monitor but in game that 240FPS gives a nicer flow to the overall 3d graphics especially in background rendering over foreground verse deliberately limited to say 60 on 60 I perceive less fluid movement esp again background rendering. Where a game is locked to monitor sync then it can rob the game of some of its fluid rendering purely my how these game engine deal with rendering.
So from my perspective where these sync's are higher its also allowing the game engine to render more in a way that is perceived as more fluid.
I only just recently upgraded from a 48Hz laptop screen to a 60Hz 24" monitor. Rather than feel bad for being so behind the times, I like to think of myself as saving up the next big treat when I get a 144Hz display probably 5 years from now
Say what you want however going from 60hz to 144hz was massive for me, headaches and eyestrain that I didn't even know being related to my monitor have since gone, for gaming the more fluid the better.
Eesports sure the higher FPS is better but for enjoying an immersive game resolution is better after 80fps onwards.
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