The latest Tomb Raider trilogy, I find myself just stopping and looking at the architecture. It's also the same with the Uncharted series on the PS4.
The latest Tomb Raider trilogy, I find myself just stopping and looking at the architecture. It's also the same with the Uncharted series on the PS4.
Bladerunner. Intro cinematics went straight into the game. Was confused why the video had seemed to stop, before realising that it was now ingame and you could move around!
And Far Cry looked awesome and incredibly realistic.
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Things have moved on since I first joined...
Some good suggestions here. I agree GTA 3 was ground-breaking, I remember my jaw dropping when my friend showed me how you could get out of your car and walk around. That was a huge deal at the time!
Crysis, which still looks pretty damn good today, considering it's what, 10-11 years old? The water and caustic effects in particular are stunning.
Other than that, Witcher 3, GTA 5, and the current top dog which is obviously RDR2. Say what you want about the gameplay, but I find the latter's open world a joy to just aimlessly explore.
Honestly am most into gameplay here, some modern games seem more like to be getting a downgrade compared to previous versions than upgrade today.
ALOT of Game Companies forget about it is all about gameplay first and preserving the ways their titles is supposed to be hehave with seequals and such.... and instead just make some kind of new game system to it and try and sell it on eye candy instead....
HOWEVER a few titles always baffles me on all fields, but going to stay modern as it is more rare to find actual treats here.. Elderscrolls Oblivion and Skyrim, GTA IV and V is some really good examples of both gameplay, GFX and story put into one.
Quake and Half-life is also up on that list... and games like the Thief games ( The Dark Project & The Metal Age ) Flight Unlimited and more... they all showed had it all in each their niche... but one thing they remembered was gameplay fitting for the catagories... Lucas Arts games like the Xwing series and their unforgetable adventure games such as Monkey Island and Day of the Tentacly is not to forget either... Baldurs Gate and Neverwinter Nights, not the MMO but the actual game was awesome too when looked at the Aurora Toolset side of it....
· Wing Commander IV: it was the cut scenes CGI that wow'd me
· Quake II: got a Voodoo graphics card that did texture blending, and lighting, blew me away.
· All of the DiD games (Eurofighter Typhoon, Wargasm)
· GTA 3: I ran a GTA site back in the day and broke a leak about the next GTA being 3D perspective, we couldn't really believe it would be possible)
· Half-Life 2: Remember the E3 tech demo, with the transparent and fire based textures? Wow.
· Doom 3: I mean, those lights, wow.
Those were probably the moments of "wow, graphics are amazing", but a completely different list from "wow, this game looks good". Ones that come to mind are
· Operation Flashpoint, whilst not good graphics they had nice sunsets and things
· Skyrim, artistic landscapes
· Firewatch (probably *the* best looking game)
· Limbo
· Mirror's Edge
Unreal is probably the best graphics i have ever seen. And it still looks great today.
But Monkey Island and the other SCUMMVM games had the best animations/design.
Lord of the Rings Online - The scenery is breathtaking. The first visit to Rivendel , Wow!
You see night and day, rain and sun. It has only gotten better with more detail.
Fallout 76 is excellent also. Not so grey as the other versions!
forza 4
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