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Thread: AMD releases TressFX 4.1 hair/fur rendering and simulation tech

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    AMD releases TressFX 4.1 hair/fur rendering and simulation tech

    It is now integrated in Unreal Engine 4.22 so we might see more developer uptake.
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    Re: AMD releases TressFX 4.1 hair/fur rendering and simulation tech

    Unity integration (or lack thereof) would seem to be the obvious elephant in the room, based on a quick read of the article. Unreal Engine is good for bigger games/devs, but the vast majority of titles I seem to play these days open with a Unity logo, not a UE one.

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    Re: AMD releases TressFX 4.1 hair/fur rendering and simulation tech

    Quote Originally Posted by Irien View Post
    Unity integration (or lack thereof) would seem to be the obvious elephant in the room, based on a quick read of the article. Unreal Engine is good for bigger games/devs, but the vast majority of titles I seem to play these days open with a Unity logo, not a UE one.
    Not sure on that actually. While I'm sure they exist, I'm struggling to think of many Unity games that try for 3D photorealism. Most of the games I can recall that try for photorealism display the UE logo (+ Frostbite as well, I guess, but that's not exactly an engine AMD has access to), so I think this is well targetted.

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    Re: AMD releases TressFX 4.1 hair/fur rendering and simulation tech

    Rust and Cities: Skylines I think kind of go for photo-realism, both are unity games, just to be a pedant.

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    Re: AMD releases TressFX 4.1 hair/fur rendering and simulation tech

    I'm reminded of all those awesome memes about TressFX being a shampoo

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    Re: AMD releases TressFX 4.1 hair/fur rendering and simulation tech

    Quote Originally Posted by fend_oblivion View Post
    I'm reminded of all those awesome memes about TressFX being a shampoo
    Is she or Isn't she using TressFX?

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