I'm a solo indie game dev and my current project almost exclusively uses raymarching for the graphics. I'm on a GTX 980 and am currently running it around 100fps at 1080p with no rasterization at all. Admittedly, my scenes are mathematically simple, but there's a lot you can do with ray based graphics even with last (or last before that...) gen graphics hardware.
My main worry is that NVidia is currently poisoning the well. Using raytracing to enhance lighting within games is good - it will become the standard in the future there's no doubt in my mind about that. But Nvidia pushing it only for the ultra high end and using raytracing purely as a marketing tool is disappointing, if not unexpected.


LinkBack URL
About LinkBacks
Reply With Quote