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Thread: Valve shares three Half-Life: Alyx gameplay videos

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    Valve shares three Half-Life: Alyx gameplay videos

    These clips highlight different motion modes and the use of 'gravity gloves'.
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    Re: Valve shares three Half-Life: Alyx gameplay videos

    Looks good, the movement styles seem interesting and the Gravity gloves look like a much more practical use of that tech over the original gravity gun (as fun as it was).

    It's just a shame it's VR only though and as much as I’d like to play more half-life based content (I played through HL2 & the episodes countless times) it’s still not going to get me to buy a VR setup.

    VR these days is like 3D, it nice and its available if you want it. But most people don't really care and are quite happy with 2D, a mouse & keyboard or a controller. Sorry tech industry.

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    Re: Valve shares three Half-Life: Alyx gameplay videos

    Just watching those videos gave me motion sickness.
    I definitely think VR is not for me.
    Interesting tech but I will watch from afar.

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    Re: Valve shares three Half-Life: Alyx gameplay videos

    Quote Originally Posted by TonyBee View Post
    Just watching those videos gave me motion sickness.
    I definitely think VR is not for me.
    Interesting tech but I will watch from afar.
    Have you tried it? There are certain game styles that wont give you motion sickness, but yes, other styles - particularly where you walk and turn 'smoothly' (the moving while changing direction bit in particular) - i.e. rather than the click and transport movement type (where you generally don't get sickness).
    It is damn prohibitive from an expense point of view, however, as resolutions increase further and frame rates remain at a comfortable minimum - and expense reduces - I can really see it taking off.
    Imaging the technology in another 100-200 years - headset reduced to nothing more than fully covered sunglasses, wireless (of course) and photo-realistic graphics at very high frame rates, etc. Fully interactive without wearing gloves or needing controllers. We're not a million miles away the now. For some contrast, imagine what folk from 100-200 years ago would think of today's technology. Jump 500 years forward from today and think about holographic projections / Holodeck idea. Oh yes, we'll need to behave ourselves and not become...extinct through our own actions
    Last edited by Joe91; 03-03-2020 at 07:05 PM.

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    Re: Valve shares three Half-Life: Alyx gameplay videos

    It says in game footage but you have to imagine the screen door mesh in front of it for what you'd actually see.

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    Re: Valve shares three Half-Life: Alyx gameplay videos

    Quote Originally Posted by Joe91 View Post
    It is damn prohibitive from an expense point of view,
    TBH I think the biggest barrier these days is the amount of room you need to move around in. The CPU and GPU requirements have gone from high end to budget (I'm using a 2200G with an RX 570 gpu) and whilst I had grief mounting the cameras for my old rift on the wall and had to buy a USB3 PCIe card to reliably plug them in the recent headsets with inside-out tracking don't need any of that stuff. But I do occasionally thump the wall to my right whilst playing games!


    If I can stop playing Beat Saber long enough I might give Alyx a try

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    Re: Valve shares three Half-Life: Alyx gameplay videos

    Quote Originally Posted by Joe91 View Post
    Quote Originally Posted by TonyBee View Post
    Just watching those videos gave me motion sickness.
    I definitely think VR is not for me.
    Interesting tech but I will watch from afar.
    Have you tried it? There are certain game styles that wont give you motion sickness, but yes, other styles - particularly where you walk and turn 'smoothly' (the moving while changing direction bit in particular) - i.e. rather than the click and transport movement type (where you generally don't get sickness).
    It is damn prohibitive from an expense point of view, however, as resolutions increase further and frame rates remain at a comfortable minimum - and expense reduces - I can really see it taking off.
    Imaging the technology in another 100-200 years - headset reduced to nothing more than fully covered sunglasses, wireless (of course) and photo-realistic graphics at very high frame rates, etc. Fully interactive without wearing gloves or needing controllers. We're not a million miles away the now. For some contrast, imagine what folk from 100-200 years ago would think of today's technology. Jump 500 years forward from today and think about holographic projections / Holodeck idea. Oh yes, we'll need to behave ourselves and not become...extinct through our own actions
    Yes! I have had a quick play with a family member's set but just running the demo and practice stuff. Putting the card in a slot and moving things around. I was impressed and was considering getting a headset.
    But having watched these, I am not too sure. I am secretly hoping that he will get this game so I can try it risk-free.

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    Re: Valve shares three Half-Life: Alyx gameplay videos

    The sound of the people with headcrabs is so full of pain and anguish. Gave me the creeps.

    I think the motion sickness thing would go away if it was you playing the game. It's because your brain can't anticipate the camera movement and it's all janky. When playing yourself you are making all the camera movements, thus your brain can cope.

    Though I dearly want to play this, the initial hardware cost outlay is, as Joe91 said, prohibitive.
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