Read more.Id Tech 6 maxed out at 250fps, but id Tech 7 engine can quadruple this with the right PC.
Read more.Id Tech 6 maxed out at 250fps, but id Tech 7 engine can quadruple this with the right PC.
Why?
cuz it is good.
I played competitive FPS ( Soldier Of Fortune ) with 200 FPS / 200 Hz back in the day, changing over to a LCD screen and what ever few fps i got slaughtered on the servers, it was like being drugged up playing.
And i was only stoned as i always was back then.
If this doom have interesting MP modes, i might give it a go @ 144 Hz - 144 FPS
Is there anything over 300hz on the monitor horizon?
Either way I think its brilliant; gives the engine greater longevity.
Well you guys, you look at the future... no more badly made engines like the Crysis one and others and finally some Evolution... also this would be very interesting for many developers, and the better ways to deal with consoles, and the likes without having to go 4 different locations whenever they make a game and something maybe for the others out there to look into, eg. would not mind to see Half Life 3 on a new similar engine, it is interesting.
My guess is that there's some internal logic that simply cannot process completed frames faster. They have probably removed a restriction within that logic removing a bottleneck that only starts occurring around 250 fps. The end result is probably that the engine just scales better with hardware.
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