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Thread: Doom Eternal will run at up to 1,000fps if your PC is up to it

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    Doom Eternal will run at up to 1,000fps if your PC is up to it

    Id Tech 6 maxed out at 250fps, but id Tech 7 engine can quadruple this with the right PC.
    Read more.

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    Missed by us all - RIP old boy spacein_vader's Avatar
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    Re: Doom Eternal will run at up to 1,000fps if your PC is up to it

    Why?

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    Re: Doom Eternal will run at up to 1,000fps if your PC is up to it

    cuz it is good.
    I played competitive FPS ( Soldier Of Fortune ) with 200 FPS / 200 Hz back in the day, changing over to a LCD screen and what ever few fps i got slaughtered on the servers, it was like being drugged up playing.
    And i was only stoned as i always was back then.
    If this doom have interesting MP modes, i might give it a go @ 144 Hz - 144 FPS

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    Re: Doom Eternal will run at up to 1,000fps if your PC is up to it

    Is there anything over 300hz on the monitor horizon?

    Either way I think its brilliant; gives the engine greater longevity.

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    Re: Doom Eternal will run at up to 1,000fps if your PC is up to it

    Well you guys, you look at the future... no more badly made engines like the Crysis one and others and finally some Evolution... also this would be very interesting for many developers, and the better ways to deal with consoles, and the likes without having to go 4 different locations whenever they make a game and something maybe for the others out there to look into, eg. would not mind to see Half Life 3 on a new similar engine, it is interesting.

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    Re: Doom Eternal will run at up to 1,000fps if your PC is up to it

    I didn't even know that game engines had a "max" limit on FPS. I always thought they ran as fast as the hardware allowed.
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    Re: Doom Eternal will run at up to 1,000fps if your PC is up to it

    Quote Originally Posted by Lord Midas View Post
    I didn't even know that game engines had a "max" limit on FPS. I always thought they ran as fast as the hardware allowed.
    My guess is that there's some internal logic that simply cannot process completed frames faster. They have probably removed a restriction within that logic removing a bottleneck that only starts occurring around 250 fps. The end result is probably that the engine just scales better with hardware.
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