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Thread: Unreal Engine 4.25 ray-tracing features are production ready

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    Unreal Engine 4.25 ray-tracing features are production ready

    Out of beta feature facilitates global illumination, realistic shadows & reflections.
    Read more.

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    Re: Unreal Engine 4.25 ray-tracing features are production ready

    so PS5 uses DirectX?

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    Re: Unreal Engine 4.25 ray-tracing features are production ready

    All the features will work better on Nvidia out of the box,it's the Epic way.


    Those despicable Elk,stealing the pond weed!

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    Re: Unreal Engine 4.25 ray-tracing features are production ready

    Quote Originally Posted by lumireleon View Post
    so PS5 uses DirectX?
    I don't think it does. I'd guess it's like an API and it'll output to be compatible with a range of end devices.

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    Re: Unreal Engine 4.25 ray-tracing features are production ready

    I wonder how easy it will be to update older Unreal engine titles with this.

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