Read more.Indicates it is nearly 50 per cent faster than the fastest GeForce GPU in this rendering app.
Read more.Indicates it is nearly 50 per cent faster than the fastest GeForce GPU in this rendering app.
But isn't this the absolute cream of the crop top end silicon for the top inferencing cards whereas what will realistically be available is far smaller and lower performance. That 40GB of HBM2e is also going to be literally bank breaking.
What does it says?
I have no idea what the benchmark measures, and how it would translate to normal gaming performance. Will that mean at least 4k@60Hz on ultra with 99,9% time or maybe close to 4k@120 ?
If anything less, then it is failure, no matter the numbers in benchmark.
Actually, Octane renderer is an unbiased pathtracing renderer.
With RTX disabled (Octane 4 - and therefore Octanebench 4 doesn't support RTX - the 2020 version does), the benchmarks are basically about pure FP32 grunt.
So it doesn't really equate to gaming, and with RTX disabled, not realtime raytracing either. Otoy does have tech for that, but Octane is more about 'final' quality for TV and film etc rather than realtime, currently.
With RTX enabled, the Turing gen was getting 1.5-4x speed improvement, especially in scenes with more raytracing of course. So, for people doing CGI, it will be also very interesting to see what the Ampere RTX speedup is.
So from a laymans POV is RTX not doing unbiased pathtracing renderering? If so what's the difference difference between that and RTX?
I'm talking as someone who didn't even know there were different types of raytracing until 5 seconds ago so you may have to dumb it down, really dumb it down.
Corky34 (29-07-2020)
AMD's software ray tracing could easily give 60fps 2 yrs ago.
Hardware ray tracing is good for movies and science simulations.
I think AI RT could do just as gooder job as hardware RT.
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