Read more.Delivers glasses/HMD-free 3D optical experience for design and engineering pros.
Read more.Delivers glasses/HMD-free 3D optical experience for design and engineering pros.
One step closer....
Get this on a curved screen and seated cockpit games will be awesome!
I wonder if it's much better than a Nintendo 3DS type screen.....
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Originally Posted by Mark Tyson
Thats my initial thought - I assume it will be, as the main issues with all parallax screens i've seen are viewing angles & brightness. I assume based on the press release here that the SR Display tech effectively addresses these issues so they may work better in a professional environment.
Looking forward to this making its way into the consumer worlds in a few years![]()
I would like to see this myself, but as of now i am not clapping my hands and jumping of joy.
If I'm being honest, and I'm arguably the target market for this, it isn't all that impressive imo because it's still fundamentally a 2D image on a screen, it's not like you can walk around to the other side and see the back of the model.
It's basically a normal lcd display showing a 3D rendered image in 'real time' with an automatic 'rotation' of said image based on head/eye tracking, in the most simplistic way it's essentially a big screen version of a vr headset.
I've been able to do essentially the same thing they're 'offering' in most of my 3D packages, albeit without the eye tracking for years.... all you need is a dark room, a not overly bright lcd display (so it blends) and a dark 3D environment so the object looks like it's floating, then you can use something like a 3D connexion device to rotate around etc. You do need some beefy hardware to do photo realisism in real time though.
EDIT: Had a thought about Leap Motion tracking etc and got this idea in my head that this might already be possible using that and a normal display, at least in unity/unreal (basically same software Sony is saying to use)
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