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CDPR apologises, blames testing for 9 platforms and WFH. New date is 10th Dec.
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CDPR apologises, blames testing for 9 platforms and WFH. New date is 10th Dec.
Need to add that RTX??;) Hope its for better optimisations for the AMD GPUs??
Obviously I'm disappointed but holy rubbishrubbishrubbishrubbish did it make me laugh
I'm more annoyed at how every delay they've had seems directly linked to nVidia 30-series card problems. First their delayed release/launch, now the supply chain issues. They're doing an excellent job of demonstrating why you should never pre-order anything. They've got your money, and now it's one delay after another. If the game was supposedly done in April and was at the "could benefit from a little polish" stage, go ahead and release it now. We don't need to sync the launch across all platforms.
Well that's just nonsense top to bottom. The pandemic is the main cause. And then them doing next gen now. As they say, they've got 9 systems to do it for. You think they're going to hold up the release to work out the bugs on a graphics card line ? That is just daft.
Also, I can't see how them getting the money now or later really matters. Unless they're going to turn around and go "psych! massive scam we've got all your money toodles!".
"A delayed game is eventually good, but a rushed game is forever bad"
Agree with you Tunnah, this has got nothing to do with Nvidia - the devs have had RTX cards for years and the 30-series aren't that different (if at all).
They've explained the delay - working from home plus extra time needed now that it's got to be good on next gen console at the same time as other releases (when originally it would have released before so they would have got extra feedback/data from early buyers). IF you have to blame a GPU maker then it's AMD chips that the extra work is going into since that's the new factor, in terms of new consoles and the Navi release.
I wish they'd delay further and not crunch their programmers - to that end I wasn't going to buy it for a little while after release anyway.
People have very short memories. Witcher 3 was delayed at the last minute too,and surprise! surprise!you found CDPR used the extra time to plonk in a whole ton of Gameworks features,which were not shown off before. Then those very same features were poorly optimised from the start leading to a ton of patching.
Also,funny how the last delay also conveniently also lined up with the RTX3000 launch. This is all about the RTX side of the game,and probably CDPR scrambling to get it working better on the Ampere GPUs. Nvidia is sponsoring this title,and they are only doing it to sell new cards,and the help and other stuff that CDPR receives from that agreement is not out of the goodness of their heart.
That is another thing - apparently the AMD RDNA2 cards won't support RT in Cyberpunk 2077 at launch including consoles:
https://www.gamebyte.com/cyberpunk-2...or-most-of-us/
So the delay isn't to do with getting RT working on AMD RDNA2 based GPUs,or the new consoles - the new consoles are running the same version as the previous generation. Even the dev kits for the new consoles have been around for a while.The only new metric in all of this are the Ampere based GPUs,which there is very limited supply off.Quote:
Those looking forward to ray-tracing in CD Projekt Red’s upcoming Cyberpunk 2077 might be out of luck according to a new developer interview, as it’s been revealed that the game won’t support ray-tracing for most players.
According to an interview with PC Gamer magazine, the art director of Cyberpunk 2077 Jakup Knapik has revealed that the game will not support ray-tracing technology for most systems when the game releases next month.
At launch, the issue is with AMD graphic cards, which when Cyberpunk 2077 releases, will not support ray-tracing in the game.
Unfortunately, this problem is not exclusive to PC gamers seeing as both the PlayStation 5 and Xbox Series X|S use AMD graphic cards too. This essentially means that next-gen consoles will also miss out initially on the gorgeous enhancements that ray-tracing technology brings.
They have delayed it a few times,and last time it was apparently consoles that also delayed the Witcher 3. In the time period of that last delay,CDPR incorporated tons of Gameworks features which were not even talked about. It was zero to do with consoles,they spent months putting in Hairworks,etc which replaced their in-house animation system,etc which the consoles had.
Also you have forgotten,the RTX3060 and RTX3060TI are going to launch later this year too(apparently late next month). So a December launch will mean Nvidia has the whole Ampere stack to the RTX3060TI/RTX3060 already out and for sale.
Nvidia is sponsoring this title,and they are not doing it for kindness,they are doing it to sell as many Ampere cards over what AMD is releasing. Delaying Cyberpunk until the RTX3060 and RTX3060TI mainstream GPUs are out,and making sure Ampere RTX performance in better is totally what Nvidia would want,even if they don't officially confirm it.
This is nothing to do with consoles looking at what I have been reading. CDPR said months ago the version running on the new consoles is the one for the XBox One X and PS4. The version which will incorporate RT will be launched next year:
https://www.videogameschronicle.com/...series-x-2021/
The version of the game for the new consoles,won't be the "next generation" version,but an "enhanced" version of the current console version. So that basically means higher FPS,higher resolution and probably higher textures,but not "next generation" which means no RT.Quote:
“The next-gen version is planned for the next year and the plans are still in place – we’ve never revealed specific dates, but it’s planned for the next year, so the delay doesn’t change much in this regard,” CD Projekt president Adam Kiciński told investors on Thursday.
It's all to do with needing to fix RTX performance and waiting for Nvidia to finish releasing their whole Ampere stack.
Nothing to do with RDNA2 if this is the case,because the version which actually supports RDNA2 fully will be out next year.....and also the console dev kits have been around for a few months, at least much longer than Ampere samples apparently. If it was about consoles,we would be having RT on them at launch.
So unless CDPR told lies in the summer about the new consoles not supporting RT at launch,then its all about RTX support on Ampere GPUs. The same goes with rumours only RTX GPUs will support RT in the game at launch.
We will find out what GPUs and platforms will be having RT support at launch soon! Maybe you are right CDPR has added RT support for the new consoles so it's all about that - but it would contradict what they already said. I can only go by what CDPR has been saying the last few months. Maybe they need to clarify if AMD platforms are getting RT support at launch! ;)
CTF I don't get why you're linking a scenario that happened 5 years ago with things now, it really screams trying to make links that simply don't exist. So what if that's what happened 5 years ago ? And making out like it's the 30 series causing issues doesn't make sense because you're linking it to a shortage of CONSUMER availability when devs will have had access to the hardware and capabilities months ago
PC will sell well, that's a given. But they've got 8 other systems that are gonna absolutely destroy PC sales, they're not pushing it back for nvidia.
After release, it will probably not be long before the first terabyte patch.
Is it paranoid though? Consider:
- CDPR had past form with TW3 and all the GameWorks junk which in usual Nvidia fashion ran badly but slightly less badly on Nvidia cards
- Nvidia are still Nvidia and still play as dirty as they always have.
- Cyberpunk 2077 is being hyped as the biggest game with tons of people looking to upgrade their PC for it.
Now for 3, you'd think as Tunnah said the combined sales of all the non-PC version makes them more important to CDPR but who knows why they seem willing to concentrate mostly on the GameWorks PC version?
Anyway, despite all the hype I never finished TW3. Was looking for a nice open-world RPG and while it is technically very good, being force to play Geralt doesn't appeal to me and the world isn't as open as all that.
I feel bad for people who took time off from work just to play cyberpunk :(
Disappointed obviously but as has been said already, I\'d rather it was delayed for polish than pushed out early. Delaying again is absolutely the right decision.
2020 has and continues to make most things more difficult and more time consuming to do at work and at home. That there\'s posts above full of paranoia about motives for delay just seems bizarre. :shrug:
I wonder how it would play from the disc without an internet connection to download the day 0 patch...?
Exactly - they are clearly prioritising the Nvidia Gameworks/RTX version over all other versions. CDPR like Epic is very biased towards Nvidia(probably because they have close ties).
Sadly this is the problem with CDPR - their fans will attack anyone who says anything remotely negative about them. There was a reviewer who didn't like the Witcher 3 for certain reasons,and he got so many threats he removed the review. He said it was a very good game,but didn't like certain aspects of it,so it wasn't for him. The CDPR fans couldn't handle it and they just swamped him.
This is why they start trying to call people names,instead of seeing past history. They did exactly the same thing with the Witcher 3 when it was pointed out it was most likely the last delay was partly due to adding certain rumoured Nvidia features. They went on going about consoles,etc and in the end we saw how in a matter of a few months,Gameworks features were added at the last minute. In none of the previous builds did we see it.
So they were more concerned about appeasing Nvidia at the last minute,which again if you have a partnership with makes sense. Nvidia has a history of doing stuff(and many enthusiasts have very short memories it appears of),such as forcing the removal of DX10.1 from games,etc to get one ahead of the competition and with RDNA2 apparently looking quite decent,Nvidia is under a ton of pressure too. Many Ampere sales will be because of the game,just like many Maxwell sales happened due to W3.
People have to look at how long the game was in development. RT was only announced in June 2019 VERY LATE in the dev cycle,which meant those poor devs would need to incorporate a totally new lighting and reflection system in around 9 months before release. There was also noise Ampere was meant to launch a few months ago,but was delayed.
Yet we only saw RT effects showed off a few months ago,which meant it took basically 12 months at least to get them to some level of integration into the game.
Plus,those talking about Covid seem to also deflect from a basic point - integration of new graphics features,QA/QC testing of those features and performance optimisation will take a very long time. These are the very things which will get delayed the most,because it requires tons of play testing and feedback to various programmers and engineers. Not only RTX but also DLSS needs to be added into the game,and the CDPR Red engine needs to have changes to accomodate these new additions - so its not only game level,but engine level.
It also requires sufficient quantities of the new Ampere GPUs to optimise and test for performance - so how long do people think it will take CDPR to play test on Ampere GPUs which only released last month?? Basically tons of people,and the very sort of thing Covid would cause delays to.
Also how conveniently the game is now delayed just after Nvidia will have launched the mainstream RTX3060 and RTX3060TI. That means CDPR will have time to playtest the game on those cards too.
If the consoles were the priority the PS5 and XBox Series X would be having RT at launch as dev kits have been around for quite a while(if you look at leaks),but since it isn't its clearly the technical aspects of adding new features which are delaying the game.
Even CDPR confirmed this:
https://www.videogameschronicle.com/...series-x-2021/
That was about the last delay to November in June 2020. They literally said its ZERO to do with the next generation consoles.Quote:
“The next-gen version is planned for the next year and the plans are still in place – we’ve never revealed specific dates, but it’s planned for the next year, so the delay doesn’t change much in this regard,” CD Projekt president Adam Kiciński told investors on Thursday.
If the delay is due to RT being added to the launch version on consoles,it would mean CDPR have done a 180 degree about turn on their own statements made this year. It would also mean RDNA2 cards would be getting RT sooner rather than later. It will be interesting to see if this is the case,and maybe MS/Sony pressured them then! Maybe it is all about the consoles - we will see! ;)
So even after going back on their "no crunch" promise CDPR still can't get the game finished and add an extra three weeks of what will undoubtedly be crunch-level workload. I'd rather they delayed it another three months and stopped abusing their staff.
to allow Nvidia more time to release more GPUs?
The issue is that wasting time on adding RT features so late in the dev cycle will also divide resources even further,so its going to impact other versions of the game too! :(
It also means more crunch time for the devs!
We still don't have any information to support the notion that RT features are causing the delay. Quite the opposite since CDPR state the PC version is ready. WCCF reckon it's more likely to be current gen consoles that are the reason for the delay.
Quote:
the game for PC is ready and plays well on next-gen consoles and the company is finalizing the process concerning current-gen consoles.
Waiting for them to announce it's name change to "Cyberpunk Citizen Forever 2077" at this point...
In all seriousness, I don't mind the delay too much - already got too much to finish and a December release will give me time to finish the Black Ops Cold War campaign first, so that's a good thing.
The cause of the delay? Well, I don't really care as long as the end result is that we still get a good game out of it. Their latest excuse of "we have too many platforms to support" feels legitimate to me, and I don't see any reason why the delay would be directly due to Nvidia or adding more Nvidia features as it was with TW3 - thats done already - but it's very plausible to be related to getting it running well on all the different platforms, and the Nvidia specific features certainly won't be helping there.
We'll just have to wait and see, and in the meantime I will keep working through Horizon Zero Dawn :)
They should just release it to the PC market considering it's "ready", then for the console market when it's finished.
for me, if they release the game this year, it'll be enough. but they shouldn't have to announce a specific date every now and then if they are unsure whether they will completed the game by then..
So much hype for this game. It reminds me of the lead up to No Mans Sky. I'm fully expecting some amazing reviews from IGN and a mixed steam review rating.
CDPR confirmed it it's the current-gen consoles that caused the delay:
https://www.eurogamer.net/articles/2...soles-dev-saysQuote:
Originally Posted by eurogamer
Obviously, they don't have RT.