Results 1 to 9 of 9

Thread: Star Citizen gets Tobii eye tracker support

  1. #1
    HEXUS.admin
    Join Date
    Apr 2005
    Posts
    31,709
    Thanks
    0
    Thanked
    2,073 times in 719 posts

    Star Citizen gets Tobii eye tracker support

    Alpha 3.12: Assault on Stanton update will officially introduce support for the tech.
    Read more.

  2. #2
    root Member DanceswithUnix's Avatar
    Join Date
    Jan 2006
    Location
    In the middle of a core dump
    Posts
    12,978
    Thanks
    778
    Thanked
    1,586 times in 1,341 posts
    • DanceswithUnix's system
      • Motherboard:
      • Asus X470-PRO
      • CPU:
      • 5900X
      • Memory:
      • 32GB 3200MHz ECC
      • Storage:
      • 2TB Linux, 2TB Games (Win 10)
      • Graphics card(s):
      • Asus Strix RX Vega 56
      • PSU:
      • 650W Corsair TX
      • Case:
      • Antec 300
      • Operating System:
      • Fedora 39 + Win 10 Pro 64 (yuk)
      • Monitor(s):
      • Benq XL2730Z 1440p + Iiyama 27" 1440p
      • Internet:
      • Zen 900Mb/900Mb (CityFibre FttP)

    Re: Star Citizen gets Tobii eye tracker support

    Head tracking but no eye tracking yet. Sounds about right. If I had half implemented something, I would keep quiet about it.

  3. #3
    Registered+
    Join Date
    Jul 2006
    Posts
    65
    Thanks
    0
    Thanked
    22 times in 13 posts

    Re: Star Citizen gets Tobii eye tracker support

    So an Alpha product gets half a feature implemented and boasts about it. Must be Star Citizen - will it ever get to Beta?

  4. #4
    Senior Member
    Join Date
    May 2014
    Posts
    2,385
    Thanks
    181
    Thanked
    304 times in 221 posts

    Re: Star Citizen gets Tobii eye tracker support

    I very nearly bought a Tobii for this as well as it will be used in the other game I play, Arma 3.

    But still going to hang fire for a potential sale...

  5. #5
    Evil Monkey! MrJim's Avatar
    Join Date
    Aug 2012
    Location
    London
    Posts
    2,313
    Thanks
    300
    Thanked
    472 times in 362 posts
    • MrJim's system
      • Motherboard:
      • MSI Tomahawk X570
      • CPU:
      • AMD Ryzen 5900X
      • Memory:
      • 32gb Kingston 3600 DDR4
      • Storage:
      • Aorus 1Tb NVME SSD, Samsung 1Tb 970 Evo SSD, Crucial 2tb MX500 SSD, Seagate Ironwolf 4Tb SSD
      • Graphics card(s):
      • EVGA 3080Ti
      • PSU:
      • Seasonic Prime Ultra Platinum 1300W
      • Case:
      • Fractal Meshify 2
      • Operating System:
      • Windows 11 Pro
      • Monitor(s):
      • Viewsonic 27" XG2703-GS
      • Internet:
      • BT 900 mb/s FTTP

    Re: Star Citizen gets Tobii eye tracker support

    I'd love to know how many people actually use the Tobii system. I think it's built into some monitors though? It's actually something I might be interested in, but probably not with Star Citizen.

  6. #6
    Member
    Join Date
    Aug 2017
    Posts
    100
    Thanks
    0
    Thanked
    10 times in 8 posts

    Re: Star Citizen gets Tobii eye tracker support

    It's pretty much the same functionality you get in SC with a webcam.
    Gonna wait and see if it works better in the dark, and what other players say.

    Other than that I'm pretty much sold, SC is very immersive and being able to look around (as a pilot for example) is a huge plus.

  7. #7
    Registered User
    Join Date
    Dec 2016
    Posts
    9
    Thanks
    0
    Thanked
    0 times in 0 posts

    Re: Star Citizen gets Tobii eye tracker support

    What is the point of this floating turd that isn't even properly released.

  8. #8
    Senior Member
    Join Date
    Sep 2012
    Location
    North West, UK
    Posts
    584
    Thanks
    22
    Thanked
    38 times in 32 posts
    • big_hairy_rob's system
      • Motherboard:
      • ASUS Z170-A
      • CPU:
      • Intel I5 6600k
      • Memory:
      • 16GB DDR4 Corsair Vengence (3000mhz)
      • Storage:
      • Samsung 850 500GB, WD Blue 1TB
      • Graphics card(s):
      • MSI Radeon R9 275
      • PSU:
      • EVGA 550W (80 plus Gold)
      • Case:
      • Fractal Design S (Windowed)
      • Operating System:
      • Windows 10 64.
      • Monitor(s):
      • Iiyama ProLite E24B3HS 24", LG Flatron L1950SQ19"
      • Internet:
      • Plusnet (infinity)

    Re: Star Citizen gets Tobii eye tracker support

    Do people still play this?

  9. #9
    root Member DanceswithUnix's Avatar
    Join Date
    Jan 2006
    Location
    In the middle of a core dump
    Posts
    12,978
    Thanks
    778
    Thanked
    1,586 times in 1,341 posts
    • DanceswithUnix's system
      • Motherboard:
      • Asus X470-PRO
      • CPU:
      • 5900X
      • Memory:
      • 32GB 3200MHz ECC
      • Storage:
      • 2TB Linux, 2TB Games (Win 10)
      • Graphics card(s):
      • Asus Strix RX Vega 56
      • PSU:
      • 650W Corsair TX
      • Case:
      • Antec 300
      • Operating System:
      • Fedora 39 + Win 10 Pro 64 (yuk)
      • Monitor(s):
      • Benq XL2730Z 1440p + Iiyama 27" 1440p
      • Internet:
      • Zen 900Mb/900Mb (CityFibre FttP)

    Re: Star Citizen gets Tobii eye tracker support

    Quote Originally Posted by Glyce View Post
    Other than that I'm pretty much sold, SC is very immersive and being able to look around (as a pilot for example) is a huge plus.
    Try playing Elite Dangerous in a VR headset. I found myself looking all over the place to see where that second bandit went, including leaning forward to see around the edge of the canopy. VR utterly rocks at this sort of game.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •