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Thread: Cyberpunk 2077 launch briefly knocks Steam and GOG offline

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    Cyberpunk 2077 launch briefly knocks Steam and GOG offline

    The game made 8m pre-order sales, draws in over 1m concurrent Steam players.
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    Re: Cyberpunk 2077 launch briefly knocks Steam and GOG offline

    I'll admit there is probably some bias here, but the witcher 3 is no longer my favourite game. Cyberpunk is beautiful, I have had acceptable performance and very few bugs up to now but understand others are not so lucky, especially those on the base console versions, however, I dare say once bugs are ironed out and everyone has moved on a bit hardware wise, this game will be considered a masterpiece by many.

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    Re: Cyberpunk 2077 launch briefly knocks Steam and GOG offline

    Bugs and performance will improve over time no doubt, but I'm more concerned about the reports of inconsistent story telling and pacing - I hope CDPR will also look at addressing that.

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    Re: Cyberpunk 2077 launch briefly knocks Steam and GOG offline

    Quote Originally Posted by kalniel View Post
    Bugs and performance will improve over time no doubt, but I'm more concerned about the reports of inconsistent story telling and pacing - I hope CDPR will also look at addressing that.
    A lot of reviews are saying how buggy it is though. Despite being delayed a few have said it still appears rushed and incomplete
    Old puter - still good enuff till I save some pennies!

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    Re: Cyberpunk 2077 launch briefly knocks Steam and GOG offline

    Quote Originally Posted by kalniel View Post
    Bugs and performance will improve over time no doubt, but I'm more concerned about the reports of inconsistent story telling and pacing - I hope CDPR will also look at addressing that.
    The story and dialogue is garbage. Something that small 3rd party studio would make, feels like 0 effort has been put into script and spent all money on music and voice actors who can't do anything about how bad of a lines they have to read.

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    Re: Cyberpunk 2077 launch briefly knocks Steam and GOG offline

    Quote Originally Posted by aniilv View Post
    The story and dialogue is garbage. Something that small 3rd party studio would make, feels like 0 effort has been put into script and spent all money on music and voice actors who can't do anything about how bad of a lines they have to read.
    Interesting, I completely disagree. Apart from Keanu's voice acting which is terrible, I think most of the cast do a convincing job. I'm enjoying the stories so far. Had a few bugs but nothing major yet...couple of stuck quests that required a reload (not backwards - just save/quit/continue) and a few ultrawide glitches but nothing too bad. Certainly nowhere near as poor a state a Bethesda RPG would be in even after a year of patches.

    For me, this game pushes a lot of the right buttons and feels like a hugely modernized Deus Ex (the original 2000 game, not the reboots), which is great! Plenty to do and explore, and i'm starting to learn how deep the different playstyles can go if you want them to.

    Graphics are great, it runs well on my system - I play at half way between high/ultra & ultra raytracing, DLSS balanced at 3440x1440 and i'm getting around 80fps, which is fine for a single player game.

    I'm enjoying it and will be right back into the night city after lunch

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    Re: Cyberpunk 2077 launch briefly knocks Steam and GOG offline

    Quote Originally Posted by aniilv View Post
    The story and dialogue is garbage. Something that small 3rd party studio would make, feels like 0 effort has been put into script and spent all money on music and voice actors who can't do anything about how bad of a lines they have to read.
    I've only watched a few hours of gameplay, but the stories seem like something straight out of a tabletop RPG... which I believe is what this particular world of Cyberpunk actually began as, so that's perfectly in keeping with what this should be.
    Gameplay itself looks like a combination of Skyrim for the FPS and Mad Max for the driving.

    I'll probably buy it one day, when it's a bit cheaper...
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    Re: Cyberpunk 2077 launch briefly knocks Steam and GOG offline

    Quote Originally Posted by Spud1 View Post
    Certainly nowhere near as poor a state a Bethesda RPG would be in even after a year of patches.
    TES keeps being mentioned to excuse any issues, but I've never bought a TES game to play the main plot. Nor really care about the main plot.
    No, for me TES and Fallout are popular because of the freedom they give the modders.
    And yes, Bethesda take the mickey knowing modders will fix their mistakes.
    But I look at TW3 mods and there are only a few texture mods. So nothing which gives users of mods total freedom like it does with Bethesda stuff.

    As for Cyberpunk, same some interesting lighting screenshots, but also surprised about some textures. Walls with a seamless single colour don't look realistic to me, for instance.
    Last edited by kompukare; 11-12-2020 at 04:46 PM.

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    Re: Cyberpunk 2077 launch briefly knocks Steam and GOG offline

    TES bugs were terrible around Daggerfall, pretty bad for Morrowind, but Oblivion and Skyrim weren't at all bad, certainly they seem to have been in better shape than CP2077. TES also gave you a full creation toolkit for trivially easy modding/new content.

    And they were very much role playing environments - as above, the main storyline was often optional, you could pick a role and play out your character's life. CP2077 does not allow that, from what I can tell, with reviewers mentioning that while they tried to create a character for their V, the main quest forced them back a different way.

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    Re: Cyberpunk 2077 launch briefly knocks Steam and GOG offline

    I have got to say character creation in Cyberpunk 2077 seems much more limited than Skyrim or Fallout 4 IMHO,especially if you add mods into the mix.

    The thing is people kept saying The Witcher 3 was an RPG,for me it was more an open world action-adventure game with RPG elements. This is what Cyberpunk 2077 seems to be like IMHO.

    Edit!!

    Also,GOG Galaxy seemed fine for me so far. I didn't notice any outages myself.

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    Re: Cyberpunk 2077 launch briefly knocks Steam and GOG offline

    Quote Originally Posted by Spud1 View Post
    Interesting, I completely disagree. Apart from Keanu's voice acting which is terrible, I think most of the cast do a convincing job. I'm enjoying the stories so far. Had a few bugs but nothing major yet...couple of stuck quests that required a reload (not backwards - just save/quit/continue) and a few ultrawide glitches but nothing too bad. Certainly nowhere near as poor a state a Bethesda RPG would be in even after a year of patches.

    For me, this game pushes a lot of the right buttons and feels like a hugely modernized Deus Ex (the original 2000 game, not the reboots), which is great! Plenty to do and explore, and i'm starting to learn how deep the different playstyles can go if you want them to.

    Graphics are great, it runs well on my system - I play at half way between high/ultra & ultra raytracing, DLSS balanced at 3440x1440 and i'm getting around 80fps, which is fine for a single player game.

    I'm enjoying it and will be right back into the night city after lunch
    Deus ex for me had a great vibe to it and is one of my favourite games so this sounds promising. I'd be happy with that performance, what's your PC specs?

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    Re: Cyberpunk 2077 launch briefly knocks Steam and GOG offline

    The game runs well (for the amount of things going on, and the beautiful graphics).
    I am getting 80fps Ultra@1080p ultrawide on RX6800. Unfortunately, the Ray tracing is not working on Radeon for now, being that this is Nvidia sponsored title.

    Story is OK for now,nothing ground breaking. Game sticks to the main story more than i would like though. But it is OK. This is the first game in a years that had me playing it in 5hrs straight, so I assume I liked it.

    There was one glitch, when I stuck in the game and could not move one. After restart, it worked well.

    I got my copy through GOG and I can only recommend it (I have no affiliation with them).
    100% goes to the studio. It is DRM free. And you can actually download the game to install it offline (or to have it as a backup if GOG is no more). You feel like you actually own it.
    The more you live, less you die. More you play, more you die. Isn't it great.

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    Re: Cyberpunk 2077 launch briefly knocks Steam and GOG offline

    Quote Originally Posted by kalniel View Post
    TES bugs were terrible around Daggerfall, pretty bad for Morrowind, but Oblivion and Skyrim weren't at all bad, certainly they seem to have been in better shape than CP2077.
    Never mind quest bugs in Daggerfal, there was the notorious bug where your character would fall through the floor. So when Bethesda announced that Terminator 2 game based on the same engined as 'ground-breaking', I immediately wondered. Played the demo of that T2 thing and sure enough, the ground-breaking bug was there too!

    Quote Originally Posted by CAT-THE-FIFTH View Post
    I have got to say character creation in Cyberpunk 2077 seems much more limited than Skyrim or Fallout 4 IMHO,especially if you add mods into the mix.
    Of course, character creation and skill in Skyrim were dumbed-down quite a bit compared to Oblivion which in turn was limited compared to Morrowind, and way back in Daggerfall you could make custom weakness etc.

    Have to say I like totally opened ended RPGs so being forced to play Geralt in the Witcher series didn't appeal. The last fixed character RPG I actually liked was Gothic I and Gothic II.

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    Re: Cyberpunk 2077 launch briefly knocks Steam and GOG offline

    Quote Originally Posted by kompukare View Post
    Of course, character creation and skill in Skyrim were dumbed-down quite a bit compared to Oblivion which in turn was limited compared to Morrowind, and way back in Daggerfall you could make custom weakness etc.
    How many of those let you customise the size of your willy, though?
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    Re: Cyberpunk 2077 launch briefly knocks Steam and GOG offline

    I guess people still haven't learned not to pre-order games...

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    Re: Cyberpunk 2077 launch briefly knocks Steam and GOG offline

    Quote Originally Posted by Core2Extreme View Post
    I guess people still haven't learned not to pre-order games...
    I expect by the Christmas 2021 Steam sale the game will be patched up, and whatever DLC gets added will be in a GOTY for £23/$30US or so. (I'd rather have the GOG no-DRM version if the price comes close, of course.)

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