Vulkan SDK release for hardware agnostic Ray Tracing
Quote:
Nvidia is ready from day one with an updated GeForce driver plus Quake II RTX support.
Read more.
Re: Vulkan SDK release for hardware agnostic Ray Tracing
Would this work on a 970 at 5 FPS?:mrgreen:
Re: Vulkan SDK release for hardware agnostic Ray Tracing
So how that work? You still have to own a Ray Tracing capable GPU, like Turing & Ampere/ RDNA2 or does this also work with like a Pascal GPU(which doesn't have the hardware dedicated for it)?
Re: Vulkan SDK release for hardware agnostic Ray Tracing
Would be great to be able to use ray training with amd products..
Re: Vulkan SDK release for hardware agnostic Ray Tracing
Quote:
Originally Posted by
rave_alan
Would be great to be able to use ray training with AMD products..
You already can thanks to DxR from MS on DX productions.
Quote:
Originally Posted by
LeSWiS
So how that work? You still have to own a Ray Tracing capable GPU, like Turing & Ampere/ RDNA2 or does this also work with like a Pascal GPU(which doesn't have the hardware dedicated for it)?
Yes you can if you want to watch slideshow. If you want to have something playable then yes, hardware is required.