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Thread: Vulkan SDK release for hardware agnostic Ray Tracing

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    Vulkan SDK release for hardware agnostic Ray Tracing

    Nvidia is ready from day one with an updated GeForce driver plus Quake II RTX support.
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    Re: Vulkan SDK release for hardware agnostic Ray Tracing

    Would this work on a 970 at 5 FPS?
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    Re: Vulkan SDK release for hardware agnostic Ray Tracing

    So how that work? You still have to own a Ray Tracing capable GPU, like Turing & Ampere/ RDNA2 or does this also work with like a Pascal GPU(which doesn't have the hardware dedicated for it)?

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    Re: Vulkan SDK release for hardware agnostic Ray Tracing

    Would be great to be able to use ray training with amd products..

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    Re: Vulkan SDK release for hardware agnostic Ray Tracing

    Quote Originally Posted by rave_alan View Post
    Would be great to be able to use ray training with AMD products..
    You already can thanks to DxR from MS on DX productions.

    Quote Originally Posted by LeSWiS View Post
    So how that work? You still have to own a Ray Tracing capable GPU, like Turing & Ampere/ RDNA2 or does this also work with like a Pascal GPU(which doesn't have the hardware dedicated for it)?
    Yes you can if you want to watch slideshow. If you want to have something playable then yes, hardware is required.

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