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Thread: Impulse neuro controller reduces PC gaming reaction times

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    Impulse neuro controller reduces PC gaming reaction times

    Lightweight glove works with your current mouse to shave reaction times by up to 80ms.
    Read more.

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    Banhammer in peace PeterB kalniel's Avatar
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    Re: Impulse neuro controller reduces PC gaming reaction times

    I must be getting old and out of touch with acronyms. FPS=first person shooter. MOBA = multiplayer online battle area, but what are RTX gamers and how would they benefit from a reduction in latency?

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    Re: Impulse neuro controller reduces PC gaming reaction times

    Quote Originally Posted by kalniel View Post
    I must be getting old and out of touch with acronyms. FPS=first person shooter. MOBA = multiplayer online battle area, but what are RTX gamers and how would they benefit from a reduction in latency?
    I'm guessing it's a typo, with it meant to be RTS.

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    Re: Impulse neuro controller reduces PC gaming reaction times

    I'm surprised something like this hasn't happened sooner with the massive advancements in non-invasive nerve impulse haptic systems.

    The Thalmic Myo was an amazing example.

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    Re: Impulse neuro controller reduces PC gaming reaction times

    There will be a time, probably not that far in the future, where you will have a wearable that records all of your brain impulses and stores them.

    Think about someone who has some sort of degenerative muscular condition, you know its coming, so before it does you are already recording brain impulses etc, so when the muscles waste away, or limbs have to be amputated you already have a system that knows how your brain and body works, will save time and if all of that data is stored centrally then it could be used as a template for anyone with any sort of requirement for brain-controlled systems..

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    Re: Impulse neuro controller reduces PC gaming reaction times

    Quote Originally Posted by [GSV
    Trig;304]There will be a time, probably not that far in the future, where you will have a wearable that records all of your brain impulses and stores them.

    Think about someone who has some sort of degenerative muscular condition, you know its coming, so before it does you are already recording brain impulses etc, so when the muscles waste away, or limbs have to be amputated you already have a system that knows how your brain and body works, will save time and if all of that data is stored centrally then it could be used as a template for anyone with any sort of requirement for brain-controlled systems..
    I believe that is a big push for these types of technology and the next step for that is using similar technology to resolve spinal column issues (snaps/breakages) and overcome the severed areas.

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    Theoretical Element Spud1's Avatar
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    Re: Impulse neuro controller reduces PC gaming reaction times

    OK, i'm in, looks fun....love tech like this, really curious how well it works in the real world! Will find out come May

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    Re: Impulse neuro controller reduces PC gaming reaction times

    Quote Originally Posted by Tabbykatze View Post
    I believe that is a big push for these types of technology and the next step for that is using similar technology to resolve spinal column issues (snaps/breakages) and overcome the severed areas.
    It's coming, there is no doubt about that..
    There are also those starting to mess about with re-attaching severed heads (think it was a Russian dude who was dying anyways) add that to things like this, artificially grown limbs and suddenly we're looking at cyborgs and heads in jars...

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    Re: Impulse neuro controller reduces PC gaming reaction times

    Quote Originally Posted by [GSV]Trig View Post
    It's coming, there is no doubt about that..
    There are also those starting to mess about with re-attaching severed heads (think it was a Russian dude who was dying anyways) add that to things like this, artificially grown limbs and suddenly we're looking at cyborgs and heads in jars...
    I'm still waiting for full brain Cyberisation a la Ghost In The Shell!

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    Re: Impulse neuro controller reduces PC gaming reaction times

    Not as young as I used to be and finding the likes of Call of Duty very very quick. But still loving it, when you cannot play sport anymore PC games is the way to go to keep that competitive streak going

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    Re: Impulse neuro controller reduces PC gaming reaction times

    Smells like snake oil to me.

    Quote Originally Posted by kalniel View Post
    but what are RTX gamers and how would they benefit from a reduction in latency?
    They are gamers who have spent every moment of their recent lives stabbing F5 to refresh the GPU pages, in the hope of landing an RTX 30-series graphics card.
    A reduction in latency would help them refresh a few milliseconds quicker.

    Quote Originally Posted by [GSV]Trig View Post
    There will be a time, probably not that far in the future, where you will have a wearable that records all of your brain impulses and stores them.
    If that could translate to in-game controls, I'd suddenly be awesome at FPSes... and if they provided return signals, then all the [censored] playing online might actually keep their heads down when I stitch some MG fire across their faces, instead of bunny-hopping around and exploiting pixels.

    Quote Originally Posted by [GSV]Trig View Post
    and suddenly we're looking at cyborgs and heads in jars...
    And by the time Cyberpunk 2177 comes out, it won't just be a buggy mess that CTDs... this one will actually crash your brain and send you into cardiac arrest!
    At least it'd be an immersive experience....
    _______________________________________________________________________
    Quote Originally Posted by Mark Tyson
    like a chihuahua urinating on a towering inferno...

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    Re: Impulse neuro controller reduces PC gaming reaction times

    This reminds me of the OCZ NIA which was essentially a neuro-EGM with a signal processor.

    I really wanted to try one but they were expensive and became unsupported very quickly. They could do different types of brainwave and neuro-muscular stuff. I think you could shoot with your tongue.

    As a cyborg with wires in my spine I can say this stuff works to a degree. When you've lost function and you're trying to get anything back, it's like a miracle. But using it to enhance normal abilities is a different kettle of fish.

    This looks like it works by sensing the peripheral nerves. The OCZ NIA worked by sensing at the brain, which has a significantly higher potential for reducing latency at the cost of a huge learning curve and specialised electronics.

    This feels like idiots who put hugely expensive lipo batteries in their motorcycles to reduce weight. They encounter a new set of problems (battery killing ones) for a huge cost when really just optimising their existing set up and eating less pies would have a greater impact. Is input lag reduced to the maximum extent possible on your system? Is there personal training you could do to internalise your startle reflex, for example?

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    Re: Impulse neuro controller reduces PC gaming reaction times

    It must be the beginning of a new kind of interface, if it has advantages in a real world. No more mouse is needed, something like keybord that can be projected on a table.

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    Re: Impulse neuro controller reduces PC gaming reaction times

    Quote Originally Posted by rave_alan View Post
    It must be the beginning of a new kind of interface, if it has advantages in a real world. No more mouse is needed, something like keybord that can be projected on a table.
    New does not always mean better, though. With all the ultra haptic touchscreen kit available, there's a reason why so much essential hardware still has old fashioned buttons....
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    Re: Impulse neuro controller reduces PC gaming reaction times

    This is eerily similar to Razer's Talon Exoskeleton, which was an April Fools' joke from... 2011?! Damn! I'm getting old now, as that was nearly a decade ago.

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    Re: Impulse neuro controller reduces PC gaming reaction times

    BCI has come a long way. Eventually, we can experience Kinect 3.0!

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