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Thread: Cyberpunk 2077 Patch 1.1 stabilises game on all platforms

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    Cyberpunk 2077 Patch 1.1 stabilises game on all platforms

    First major patch is all about squashing bugs – but users have spotted a new save-killing bug…
    Read more.

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    Re: Cyberpunk 2077 Patch 1.1 stabilises game on all platforms

    I'll be interested to see if how they fix this for last gen reduces the experience on PC/next gen. After all the amount they will likely need to reduce to make it work on last gen must be pretty extreme given the lack of CPU grunt available. Personally I'm waiting for the next gen patch (I have a series X) so this extra delay on that patch means it'll be even longer before I buy it.
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    Re: Cyberpunk 2077 Patch 1.1 stabilises game on all platforms

    Anyone else think that because the leniency the extra performance new GPUs can afford, we're going to continue seeing the trend of games being released as unoptimised messes and then just fixed slowly by small teams after the money is initially raked in? We've seen it with Microsoft, especially around AoE2DE (The biggest disaster of devs I've ever seen) and Aoe3DE which had so little testing they didn't discover it had a common issue of deleting system files and preventing people booting their PCs one patch. I know its slightly what they've been doing but Cyberpunk was a whole new extent

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    Re: Cyberpunk 2077 Patch 1.1 stabilises game on all platforms

    Quote Originally Posted by PlusNomad View Post
    Anyone else think that because the leniency the extra performance new GPUs can afford, we're going to continue seeing the trend of games being released as unoptimised messes and then just fixed slowly by small teams after the money is initially raked in?
    Nope.

    That trend came about outside of New GPU arenas and it will continue so long as people still pre-order and/or pay full price for half-done games.
    Like GPU drivers, most games that come out these days are borked in some way, which is why I never get them on release date.
    The inevitable DLC and high asking prices are why I also tend not to get them when they're new... Truth be told, I usually just wait until they're cheap in teh sales, or get the Ultimate All-Inclusive Super-Duper GOTY editions... even those that weren't actually on anyone's GOTY lists!
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    Re: Cyberpunk 2077 Patch 1.1 stabilises game on all platforms

    Took me to early 2020 I think to buy Doom 2016, in 75% off on sale. Great game, worth it for the price I paid, not worth full price. M&B Bannerlord as well, still waiting on that to come on sale. Its less of a jump to what we were used to playing as the jump Floris was to warband. DD:A as well, offered LESS content than the base game DD1 on release, still not caught up. Not to mention the many DLCs which on sale combined with the base game (dd1) cost far less than DD:A does when its had its best sale at 25% off I think.

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    Re: Cyberpunk 2077 Patch 1.1 stabilises game on all platforms

    Games are only just back to the release prices I remember from the 90s, so we've had several decades of cheaper gaming, but yes I agree with the sentiment - if you want to support a developer/try and convince them to make a game more like what you want then by all means pay for early access or on release, otherwise, especially for single player games, it's far better to wait for reviews/testing.

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    Re: Cyberpunk 2077 Patch 1.1 stabilises game on all platforms

    Quote Originally Posted by Ttaskmaster View Post
    The inevitable DLC and high asking prices are why I also tend not to get them when they're new... Truth be told, I usually just wait until they're cheap in teh sales, or get the Ultimate All-Inclusive Super-Duper GOTY editions... even those that weren't actually on anyone's GOTY lists!
    The asking price of new games is pretty stupid now, sure they've got costs to cover etc etc, but considering the state some of these games launch in, the best bet is to wait at least a year for it to come on sale after all of the polish has been applied. Plus as said, you get the complete game, not the "not quite ready to launch" version.

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    Re: Cyberpunk 2077 Patch 1.1 stabilises game on all platforms

    Quote Originally Posted by PlusNomad View Post
    Anyone else think that because the leniency the extra performance new GPUs can afford, we're going to continue seeing the trend of games being released as unoptimised messes and then just fixed slowly by small teams after the money is initially raked in? We've seen it with Microsoft, especially around AoE2DE (The biggest disaster of devs I've ever seen) and Aoe3DE which had so little testing they didn't discover it had a common issue of deleting system files and preventing people booting their PCs one patch. I know its slightly what they've been doing but Cyberpunk was a whole new extent
    I got AoE2DE on launch and have played it since... what are you talking about exactly? Dev work on that game has been great. Better than most AAA titles by a long way. Plus improvements are still being made and new content added. I’ve not seen a single person criticise the game as strongly as you appear to feel about it.

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    Re: Cyberpunk 2077 Patch 1.1 stabilises game on all platforms

    "Cyberpunk 2077 Patch 1.1 stabilises game on all platforms"

    I wish CDPR put their minds and money into game development instead of marketing...

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    Re: Cyberpunk 2077 Patch 1.1 stabilises game on all platforms

    Quote Originally Posted by Moonister View Post
    "Cyberpunk 2077 Patch 1.1 stabilises game on all platforms"

    I wish CDPR put their minds and money into game development instead of marketing...
    They probably did, judging by the reports of their dev team size (twice that of the witcher 3) and paid overtime (crunch ).

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    Re: Cyberpunk 2077 Patch 1.1 stabilises game on all platforms

    there's a few things that has made me sad about cp2077, it seems that cdpr tried to push the graphics and new graphics tech to make it pretty and I get the feeling that it turned out more complex and costly than they thought it would be and had to cut back/simplify other areas (eg the police system) to finish on time.
    personally I'd prefer less pretty pretty and more complexity/depth, but unfortunately it's pretty pretty that sells games to a wider audience.

    There's hints that they struggled with the expanded size of the project, not just in terms of larger game and larger team but also in a larger range of systems/technology to put it on.

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    Re: Cyberpunk 2077 Patch 1.1 stabilises game on all platforms

    Quote Originally Posted by kalniel View Post
    Games are only just back to the release prices I remember from the 90s, so we've had several decades of cheaper gaming
    90s games were mostly released complete, though. No DLC, no Day One Patches, no ongoing work to fix game-breaking bugs. Admittedly, the programming was probably simpler, but still... Full price for full games.

    Quote Originally Posted by Pob255 View Post
    personally I'd prefer less pretty pretty and more complexity/depth, but unfortunately it's pretty pretty that sells games to a wider audience.
    With something like this, though, the pretty is a big part of the genre. All that chrome, all the neon lights, all the glitz and the dirt and the filth and the smog... Cyberpunk is all about style over substance.

    Thing is, I usually stop noticing how good a game's graphics are after a while. I've got something like 90 hours on Cyberpunk, playing in 1440p on a 980Ti and it still looks like a bag of [censored], even compared to 1080p YouTube videos.
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    Re: Cyberpunk 2077 Patch 1.1 stabilises game on all platforms

    Quote Originally Posted by Ttaskmaster View Post
    90s games were mostly released complete, though. No DLC, no Day One Patches, no ongoing work to fix game-breaking bugs. Admittedly, the programming was probably simpler, but still... Full price for full games.
    Nah - remember Wing Commander? Would you like expansion pack 1, or 2, or the sequel with the same.. plus you can buy speech pack DLC. Or Strike Commander with speech pack and horrible game-breaking bugs.. etc.

    Of course, those games all looked great for the time though.

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    Re: Cyberpunk 2077 Patch 1.1 stabilises game on all platforms

    Quote Originally Posted by kalniel View Post
    Nah - remember Wing Commander? Would you like expansion pack 1, or 2, or the sequel with the same.. plus you can buy speech pack DLC. Or Strike Commander with speech pack and horrible game-breaking bugs.. etc.
    I did say 'most'.... and should probably have qualified that by saying paid DLC. Plenty of games put out free DLC, although they were called expansions back then and weren't designed in from the start. These days they clip about 20% of the game just so they can have DLC, along with all the cosmetic junk...

    ANd yes, I am aware of Wing Commander. I saw the film, but never played the games. I have since bought them from GoG, but had trouble running them on DOSBox and never got around to sorting it.
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    Re: Cyberpunk 2077 Patch 1.1 stabilises game on all platforms

    There's a film? I can only imagine how terrible that must be.

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    Re: Cyberpunk 2077 Patch 1.1 stabilises game on all platforms

    Quote Originally Posted by kalniel View Post
    There's a film? I can only imagine how terrible that must be.
    Yup.
    Remember when Freelancer suffered so much feature creep that it went 2 years past release date and Microsoft kicked Chris Roberts out, just so they could get something finished and out the door?

    Well, he went off in a huff and decided to show them, by becoming the Best Damn Film Director Ever...
    https://www.imdb.com/title/tt0131646/?ref_=fn_al_tt_1

    Yeah.
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