It "has no use" because Intel decided you need a several thousand dollar Xeon platform to have it. Same with ECC and many-core CPUs before Ryzen.
AMD64 was the only time AMD had the upper hand, and only because nobody wanted anything to do with Itanic. The rule is: AMD develops an extension (e.g. 3DNow), Intel makes another that does the same thing (SSE), AMD gets shafted and has to go along with Intel. Same with FMA3/4 hodgepodge: AMD's developed FMA4 before FMA3, Intel settled on FMA3, AMD had to drop FMA4 for FMA3 with Zen. If to reach more enterprise/HPC customers means wasting silicon with AVX-512, they will certainly do it. Intel and AMD have extensive cross-licensing agreements anyway.
(Ok I misread your final lines to sneer at Intel. Let's try again.)
Again, without the hardware we'll never know. Vectorization could speed up some tasks in games, for instance, or you could combine CPU+GPU vectorization for more speed in rendering tasks, or crypto.
IIRC CUDA came first, and GPU computing wasn't in ATI's radar until they were bought by AMD, which made the GPGPU market 100% NVIDIA until OpenCL was mature enough.