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Thread: Cyberpunk 2077 patch 1.2 arrives with over 500 fixes

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    Cyberpunk 2077 patch 1.2 arrives with over 500 fixes

    And it enables raytracing on AMD graphics cards with the latest drivers.
    Read more.

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    Banhammer in peace PeterB kalniel's Avatar
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    Re: Cyberpunk 2077 patch 1.2 arrives with over 500 fixes

    I expect performance will be terrible with RT on, just like it is on Nvidia cards, but would be interesting to see quite how they compare. The internet hasn't caught up yet it seems.

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    Moosekateer CAT-THE-FIFTH's Avatar
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    Re: Cyberpunk 2077 patch 1.2 arrives with over 500 fixes

    Quote Originally Posted by kalniel View Post
    I expect performance will be terrible with RT on, just like it is on Nvidia cards, but would be interesting to see quite how they compare. The internet hasn't caught up yet it seems.
    Seen some reports from people who tried it - its not that great on RDNA2 GPUs:
    https://www.reddit.com/r/Amd/comment...performs_like/

    It does seem AMD RDNA2 GPUs in general have more issues with RT reflections than the Nvidia Ampere GPUs,but are more competitive in other RT effects.


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    Theoretical Element Spud1's Avatar
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    Re: Cyberpunk 2077 patch 1.2 arrives with over 500 fixes

    Quote Originally Posted by kalniel View Post
    I expect performance will be terrible with RT on, just like it is on Nvidia cards, but would be interesting to see quite how they compare. The internet hasn't caught up yet it seems.
    Can you define "terrible"

    On a 30 series, the RT performance is pretty good, with all the eye candy turned on. With my 3090 I can max them, but those with 3080 can still run with RT turned down a notch from psycho and get good (over 60FPS) performance @ 1440p..

    With a 20 series however, the performance is indeed terrible (even with a 2080ti) and I would expect the RDNA2 cards to perform similarly.

    Shame though as RT makes a huge difference to the visuals in this game!

    I will give this another go at the weekend I think, been waiting for this patch before i continued the story..time to give it a go

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    Re: Cyberpunk 2077 patch 1.2 arrives with over 500 fixes

    Quote Originally Posted by Spud1 View Post
    Can you define "terrible"

    On a 30 series, the RT performance is pretty good, with all the eye candy turned on. With my 3090 I can max them, but those with 3080 can still run with RT turned down a notch from psycho and get good (over 60FPS) performance @ 1440p..
    Well that's great for the small minority who can afford and, actually get hold of, a new top-end Nvidia card...

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    Re: Cyberpunk 2077 patch 1.2 arrives with over 500 fixes

    33GB patch.
    Kalniel: "Nice review Tarinder - would it be possible to get a picture of the case when the components are installed (with the side off obviously)?"
    CAT-THE-FIFTH: "The Antec 300 is a case which has an understated and clean appearance which many people like. Not everyone is into e-peen looking computers which look like a cross between the imagination of a hyperactive 10 year old and a Frog."
    TKPeters: "Off to AVForum better Deal - £20+Vat for Free Shipping @ Scan"
    for all intents it seems to be the same card minus some gays name on it and a shielded cover ? with OEM added to it - GoNz0.

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    Re: Cyberpunk 2077 patch 1.2 arrives with over 500 fixes

    Quote Originally Posted by Terbinator View Post
    33GB patch.
    let me guess, only available via MS store and thus can't be backed-up?

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    Re: Cyberpunk 2077 patch 1.2 arrives with over 500 fixes

    Quote Originally Posted by Spud1 View Post
    Can you define "terrible"
    I guess under 30fps at ones native resolution and/or inconsistent frame times. I was under the impression upscaling via DLSS was practically required on Nvidia cards because the performance at native resolution was indeed 'terrible' - at my 1440p and if I was lucky enough to have a 3070 say then I would have to turn RT down to reflections only just in order to hit 30fps (according to techspot).

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    Re: Cyberpunk 2077 patch 1.2 arrives with over 500 fixes

    Quote Originally Posted by kalniel View Post
    I guess under 30fps at ones native resolution and/or inconsistent frame times. I was under the impression upscaling via DLSS was practically required on Nvidia cards because the performance at native resolution was indeed 'terrible' - at my 1440p and if I was lucky enough to have a 3070 say then I would have to turn RT down to reflections only just in order to hit 30fps (according to techspot).
    DLSS isn't required unless you want to run high or psycho, but then the DLSS implementation is pretty good tbh, works well. You have to freeze frame and look hard to spot a difference!

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    Re: Cyberpunk 2077 patch 1.2 arrives with over 500 fixes

    Quote Originally Posted by kalniel View Post
    I guess under 30fps at ones native resolution and/or inconsistent frame times. I was under the impression upscaling via DLSS was practically required on Nvidia cards because the performance at native resolution was indeed 'terrible' - at my 1440p and if I was lucky enough to have a 3070 say then I would have to turn RT down to reflections only just in order to hit 30fps (according to techspot).
    A friend has an overclocked RTX3060TI,which is not massively slower than an RTX3070 and DLSS is pretty much needed at qHD in CB2077. The RT performance of Ampere still is not enough if you need £1000+ GPUs, just to run at qHD with reduced RT settings(if you don't use DLSS),especially as qHD is found on sub £200 monitors. It tells me Ampere,let alone RDNA2,RT performance is going to age badly,just like Turing has.

    It makes me wonder if I should hold on for Nvidia Hopper or RDNA3 next year.

    Also,people have noticed some aspects of non-RT lighting,etc were a bit broken(SSR for example) and even things like the water do look rubbish if you have a normal GPU. The game is very pretty in some aspects,but also has some graphical aspects looking a bit rubbish too,so it can be jarring at times IMHO.
    Last edited by CAT-THE-FIFTH; 30-03-2021 at 12:42 PM.


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    Re: Cyberpunk 2077 patch 1.2 arrives with over 500 fixes

    Hmm, the changelog page, seems ironic it says : error_404
    Jon

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    Re: Cyberpunk 2077 patch 1.2 arrives with over 500 fixes

    I hope they fix the stupid Legendary crafting spec bug in the game. They only appear the first time you go to a vendor,and dissapear from the game after that.


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    Re: Cyberpunk 2077 patch 1.2 arrives with over 500 fixes

    Quote Originally Posted by Friesiansam View Post
    Quote Originally Posted by Spud1 View Post
    Can you define "terrible"

    On a 30 series, the RT performance is pretty good, with all the eye candy turned on. With my 3090 I can max them, but those with 3080 can still run with RT turned down a notch from psycho and get good (over 60FPS) performance @ 1440p..
    Well that's great for the small minority who can afford and, actually get hold of, a new top-end Nvidia card...
    Because top-end cards are supposed to be great and perform best with features like RT...

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    Re: Cyberpunk 2077 patch 1.2 arrives with over 500 fixes

    Quote Originally Posted by Spud1 View Post
    On a 30 series, the RT performance is pretty good, with all the eye candy turned on. With my 3090 I can max them, but those with 3080 can still run with RT turned down a notch from psycho and get good (over 60FPS) performance @ 1440p..
    And even 60fps on a 4K monitor... which just sickens me and my poverty-spec rig, but at least I got to see it in action for a bit.

    Quote Originally Posted by ik9000 View Post
    let me guess, only available via MS store and thus can't be backed-up?
    Huh?
    It's on GoG and Steam, with the latter only being 28.8GB download.

    Quote Originally Posted by Friesiansam View Post
    Well that's great for the small minority who can afford and, actually get hold of, a new top-end Nvidia card...
    Yes... just like those who can afford private aircraft and superyachts get to enjoy the full freedoms of those experiences, while the best the rest of us can hope for is a radio controlled drone or MS Flight Simulator... Doesn't detract from the fundamental fun, though.
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    Re: Cyberpunk 2077 patch 1.2 arrives with over 500 fixes

    Not fixed enough, my game is still broken with Wakako Okada not speaking in Down the Street.

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    Re: Cyberpunk 2077 patch 1.2 arrives with over 500 fixes

    no amount of patches will "fix" a mediocre game

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