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Thread: Nvidia crows about Reflex cutting system latency in Overwatch

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    Nvidia crows about Reflex cutting system latency in Overwatch

    Latest driver can reduce system latency by 50 per cent in this popular competitive title.
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    Re: Nvidia crows about Reflex cutting system latency in Overwatch

    that chart lacks the latency in obtaining any "compatible modern hardware". Currently running at something like 9 months and 2xRRP scalping (and that's just from legitimate etailers)

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    Re: Nvidia crows about Reflex cutting system latency in Overwatch

    A bit of bonus for everyone waiting for a new card being able to get a bit more performance out the old one

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    Re: Nvidia crows about Reflex cutting system latency in Overwatch

    You can get the similar results just by following blurbusters g-sync guide for all games but the reflex feature is handy for the less technically informed.

    https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/14/

    battlenonsence has a large number of technical videos covering this topic.
    https://www.youtube.com/user/xFPxAUTh0r1ty/videos

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    Re: Nvidia crows about Reflex cutting system latency in Overwatch

    When everyone has it, there is no advantage. Good for sometime, but feels like almost cheating.

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    Re: Nvidia crows about Reflex cutting system latency in Overwatch

    Quote Originally Posted by rave_alan View Post
    When everyone has it, there is no advantage. Good for sometime, but feels like almost cheating.
    There's not much in the article about any kind of advantage, it's just better translating your intended actions into actual actions (fire now=fire a bit closer to now than before). Therefore any skill elements designed in the game (e.g. bullet travel time/whatever) are closer to what you experience as a player.

    I guess that could end up giving you an advantage, but really this is going to improve the experience (in an undetectable way) for everyone - it applies even to pretty ancient cards, and AMD/MS have a similar thing coming too.

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    Re: Nvidia crows about Reflex cutting system latency in Overwatch

    What they don't tell you, is that enabling reflex hits your FPS, and that most of the "advantages" you gain are completely negated by the netcode in many games.

    I will try it out in overwatch and see how that fares - given I can pretty much max the engine out as it is the performance hit may not be an issue,

    I tried this in Warzone for a bit - but honestly, noticed no difference other than my FPS dropping from ~150 to ~140 (@ 3440x1440). Turn it off and my FPS comes back. I have setup G-Sync "properly" following blurbusters a few months ago though, so maybe that is why I didn't notice it.

    Will see!

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    Re: Nvidia crows about Reflex cutting system latency in Overwatch

    How convenient this arrived after Radeon Anti-lag,and how everyone has also forgotten about it!


    Those despicable Elk,stealing the pond weed!

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    Re: Nvidia crows about Reflex cutting system latency in Overwatch

    Quote Originally Posted by CAT-THE-FIFTH View Post
    How convenient this arrived after Radeon Anti-lag,and how everyone has also forgotten about it!
    Isn't Radeon Anti-lag just limiting frames to render ahead? Same thing that's been possible on both sides for years?

    Reflex is something new ontop of that I believe.

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    Re: Nvidia crows about Reflex cutting system latency in Overwatch

    Quote Originally Posted by kalniel View Post
    Isn't Radeon Anti-lag just limiting frames to render ahead? Same thing that's been possible on both sides for years?

    Reflex is something new ontop of that I believe.
    Nvidia only said "they had it" after AMD talked about its stuff,and now magically they have their "version" which OFC is "better". I just find the timing all rather convenient!

    Its all a moot point when the average gamer can't even get a GTX1050TI for under £200 now,so how much is all these "features" mean anything? A GTX1050TI is going to have more issues,than system latency when running a competitive game.


    Those despicable Elk,stealing the pond weed!

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    Re: Nvidia crows about Reflex cutting system latency in Overwatch

    Quote Originally Posted by CAT-THE-FIFTH View Post
    Nvidia only said "they had it" after AMD talked about its stuff
    I don't think that's the case. NVidia added render ahead limits all the way back by 2014 if not earlier (video dated Oct 2014):



    I believe AMD added their own version a few years back as well.

    Then they both rebranded them in 2019/2020 - AMD called it radeon anti-lag and Nvidia called theirs Geforce low latency or something similar.

    So that's the render ahead trick. Now we've got Reflex which is apparently something else*, so seems incorrect to say AMD have it or that it's a response to render ahead based radeon anti-lag.

    What is more likely is it's a response to microsoft and AMDs latency reduction stuff in the XBOX series X, which we've yet to see on PC but I'm sure will make it's way over here.

    *taking them at face value that it really is something else - if it's just yet another rebrand of 2014's render ahead controls I will be less than amused.

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    Re: Nvidia crows about Reflex cutting system latency in Overwatch

    Quote Originally Posted by CAT-THE-FIFTH View Post
    Nvidia only said "they had it" after AMD talked about its stuff,and now magically they have their "version" which OFC is "better". I just find the timing all rather convenient!

    Its all a moot point when the average gamer can't even get a GTX1050TI for under £200 now,so how much is all these "features" mean anything? A GTX1050TI is going to have more issues,than system latency when running a competitive game.
    But this does work on old cards like the 10 series and there are lots of them out there. As for AMD vs Nvidia. This is playing out the way it always does. AMD discusses some stuff, Nvidia puts a lot more effort in and brings out a whole pile of cool but Nvidia only features. At some point AMD announces the "open" version which will either die a slow death having never really made it beyond 1-2 sponsored games, or eventually gets adopted 5 years later. If it gets adopted Nvidia eventually adopts it too.

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