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Thread: EA patents Dynamic Difficulty Adjustment system in games

  1. #33
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    Re: EA patents Dynamic Difficulty Adjustment system in games

    I think people are missing the point here. This is about making the game more difficult to play when they have decided its no longer profitable to let players access it. Its a kill switch for games. Now they can stop people playing NBA 2019 when NBA 2022 comes out. Sony wants more people to upgrade to a PS7 so they get EA to tweak the settings on the PS6 to make it less fun.

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    RIP Peterb ik9000's Avatar
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    Re: EA patents Dynamic Difficulty Adjustment system in games

    Quote Originally Posted by maxopus View Post
    I think people are missing the point here. This is about making the game more difficult to play when they have decided its no longer profitable to let players access it. Its a kill switch for games. Now they can stop people playing NBA 2019 when NBA 2022 comes out. Sony wants more people to upgrade to a PS7 so they get EA to tweak the settings on the PS6 to make it less fun.
    Now that is an interesting thought, and I'm sad to say I can see them doing just that. I still play old games and love them. If they were able to shunt all the settings to insane levels that would def prevent me doing so. I wouldn't however buy a new game. I'd just stop gaming. The last game I bought was crysis 2. DRM increases, the push to OMP, and a woeful net connection at the time put me off anything since then. It's only been since getting a 3000 series card I've considered buying anything, but the titles that interest me are too expensive and/or have lots of grumbles about bugs.

  3. #35
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    Re: EA patents Dynamic Difficulty Adjustment system in games

    ^^ about the 2 posts above; EA already do that for games... so do other companies. They won't care about doing "Dynamic Difficulty Adjustment" in order to do this. They'll just stop selling them and shut down the servers... they've done this for years, no matter how much we complain about it. Nothing's going to change. They won't waste their money on additional coding to make the game "unplayable" years after it's released! You're talking about companies that refuse to fully patch games years after release.

    Case in point, Sony just recently terminated access to over 2000 Vita and older games on their server, with not a whole lot of notice... some devs were still making Vita games, now they have to submit it by June or something to get it approved. My Vita stopped working years ago, so all those games I paid to buy will never be accessible again. I'll never complete Tokyo Jungle I guess (it was digital only)
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    MCRN Tachi Ttaskmaster's Avatar
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    Re: EA patents Dynamic Difficulty Adjustment system in games

    Quote Originally Posted by CAT-THE-FIFTH View Post
    Wasn't EA trying to do something where they found try and actively pair worse players with better players who had all the shiny gear?? Apparently it was there to incentivise worse players to level up quicker by buying better gear,XP,boosts,etc IIRC? Maybe I am remembering it wrong.
    That sounds like The Division, actually. I remember something along those lines...
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    Re: EA patents Dynamic Difficulty Adjustment system in games

    F1 2022 - "It looks like you cannot drive, for £5 per month I can enable assists"

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