Page 1 of 3 123 LastLast
Results 1 to 16 of 37

Thread: EA patents Dynamic Difficulty Adjustment system in games

  1. #1
    HEXUS.admin
    Join Date
    Apr 2005
    Posts
    31,073
    Thanks
    0
    Thanked
    2,001 times in 707 posts

    EA patents Dynamic Difficulty Adjustment system in games

    AI/ML driven system should increase player engagement and enjoyment, it says.
    Read more.

  2. #2
    Senior Member
    Join Date
    Apr 2016
    Posts
    433
    Thanks
    0
    Thanked
    25 times in 22 posts

    Re: EA patents Dynamic Difficulty Adjustment system in games

    Basically, if you suck, the game will makes things easier so you believe you're totally Epic. You're not. You suck.

  3. #3
    Senior Member
    Join Date
    May 2014
    Posts
    2,005
    Thanks
    146
    Thanked
    257 times in 186 posts

    Re: EA patents Dynamic Difficulty Adjustment system in games

    Ha ha, I wonder what will happen to the algorithm when a speed runner completes an hour long level in 5 minutes xD

    "OVERLOAD, SCALE DIFFICULTY BY 300000%!"

  4. #4
    Senior Member
    Join Date
    Oct 2012
    Posts
    378
    Thanks
    131
    Thanked
    83 times in 58 posts

    Re: EA patents Dynamic Difficulty Adjustment system in games

    Well, I seem to recall Elder Scrolls IV Oblivion have this over 15 years ago... but go ahead EA, be a patent troll. And I remember some other games' AI was too advanced with difficulty they had to dumb it down (can't recall the name, but it was old)

    Imagine dying in a game! And having to restart! The HORROR! Seriously, this just sounds like more dumbing down of games to "attract more audience"... and knowing EA's history, they'll likely roll this out on if not all, MOST of their games.... I really DON'T want more rubber-banding AI in my driving games... wait a sec, that's another way devs made games easier in the past.... sure EA will patent that soon as well.
    "Arrogance and stupidity all in the same package. How efficient of you!" - Ambassador Londo Mollari
    "Never interrupt your enemy when he is making a mistake." - A General

  5. #5
    MCRN Tachi Ttaskmaster's Avatar
    Join Date
    Nov 2013
    Location
    Reading, UK
    Posts
    6,555
    Thanks
    429
    Thanked
    710 times in 602 posts
    • Ttaskmaster's system
      • Motherboard:
      • Asus X99-PRO USB 3.1
      • CPU:
      • i7 5960X o/c to 4.6GHz
      • Memory:
      • 32GB 3200MHz Crucial Ballistix Tactical Tracer RGB DDR4
      • Storage:
      • Samsung Evo 120GB and Seagate Baracuda 2TB
      • Graphics card(s):
      • Gigabyte G1 GTX980Ti
      • PSU:
      • EVGA Supernova G2 1000W
      • Case:
      • Phanteks Enthoo Luxe wiv perspex window
      • Operating System:
      • Win10 64 Home
      • Monitor(s):
      • Acer Predator XB270HU 1440 IPS GSync 144Hz
      • Internet:
      • 900Mbps Gigaclear WHOOOOOOOOOOOO!!!!!!!!

    Re: EA patents Dynamic Difficulty Adjustment system in games

    Quote Originally Posted by excalibur1814 View Post
    Basically, if you suck, the game will makes things easier so you believe you're totally Epic. You're not. You suck.
    Or if you have difficulties with particular aspects due to a disability or something, you will no longer be excluded from playing the games...

    The thing about games is that they're supposed to be fun, which in the majority of cases means you need a reasonable chance of winning it... otherwise it's just hard work and a pointless waste of time.
    _______________________________________________________________________
    Quote Originally Posted by Johnny Silverhand
    Wake the funk up, 'Samurai'... we have a city to burn!

  6. #6
    root Member DanceswithUnix's Avatar
    Join Date
    Jan 2006
    Location
    In the middle of a core dump
    Posts
    11,896
    Thanks
    665
    Thanked
    1,316 times in 1,121 posts
    • DanceswithUnix's system
      • Motherboard:
      • Asus X470-PRO
      • CPU:
      • 3700X
      • Memory:
      • 32GB 3200MHz ECC
      • Storage:
      • 1TB Linux, 1TB Games (Win 10)
      • Graphics card(s):
      • Asus Strix RX Vega 56
      • PSU:
      • 650W Corsair TX
      • Case:
      • Antec 300
      • Operating System:
      • Fedora 33 + Win 10 Pro 64 (yuk)
      • Monitor(s):
      • Benq XL2730Z 1440p + Iiyama 27" 1440p
      • Internet:
      • Zen 80Mb/20Mb VDSL

    Re: EA patents Dynamic Difficulty Adjustment system in games

    Quote Originally Posted by excalibur1814 View Post
    Basically, if you suck, the game will makes things easier so you believe you're totally Epic. You're not. You suck.
    Or if you really are epic, then it can make the game harder for you and leave it possible for me.

    It's a good idea, which is why it has been done countless times, and why that doesn't seem to be the patent here. The new bit is that this is cloud based, so before just the the local game would scale difficulty. Now they can look at player retention levels and work out which scaling works best for which people.

    It does mean that EA will know that I suck at a game. Perhaps I will see adverts for "Least Valued Player" T-shirts

  7. #7
    Senior Member
    Join Date
    Oct 2012
    Posts
    378
    Thanks
    131
    Thanked
    83 times in 58 posts

    Re: EA patents Dynamic Difficulty Adjustment system in games

    Quote Originally Posted by article
    User history in a range of games that use this Dynamic Difficulty Adjustment system.
    I hope GDPR (or whatever it's replaced by) can prevent this. EA storing my gaming habits won't benefit anyone, much less me.

    I also get why they think this is good. A bunch of their games are iterative, so your gameplay style in FIFA 2019 can be the same as FIFA 2020. However, I doubt this will help in games that are not yearly releases and one offs like C&C Remastered; Or the Dragon Age series, in which the gameplay in DA:O was completely different to DAII which was different to DA:I. Same for Mass Effect to Mass Effect 2...

    This all sounds like an excuse to store more user data to me, while claiming it's to help gamers! I have to press "X" to Doubt their motives here.


    Also, difficulty sliders have existed in games for decades...
    "Arrogance and stupidity all in the same package. How efficient of you!" - Ambassador Londo Mollari
    "Never interrupt your enemy when he is making a mistake." - A General

  8. #8
    Senior Member Xlucine's Avatar
    Join Date
    May 2014
    Posts
    2,047
    Thanks
    275
    Thanked
    177 times in 140 posts
    • Xlucine's system
      • Motherboard:
      • Asus TUF B450M-plus
      • CPU:
      • 3700X
      • Memory:
      • 16GB @ 3.2 Gt/s
      • Storage:
      • Crucial MX500 1TB, Crucial MX100 512GB
      • Graphics card(s):
      • EVGA 980ti
      • PSU:
      • Fractal Design ION+ 560P
      • Case:
      • Silverstone TJ08-E
      • Operating System:
      • W10 pro
      • Monitor(s):
      • Viewsonic vx3211-2k-mhd, Dell P2414H

    Re: EA patents Dynamic Difficulty Adjustment system in games

    They could easily do this client side with origin (even across games), but nooo it has to be on the cloud

  9. #9
    Registered+
    Join Date
    Oct 2018
    Posts
    72
    Thanks
    0
    Thanked
    2 times in 2 posts

    Re: EA patents Dynamic Difficulty Adjustment system in games

    Here we go again with the dumbing down of video games. I guess making a good game isn't feasible anymore.

  10. #10
    root Member DanceswithUnix's Avatar
    Join Date
    Jan 2006
    Location
    In the middle of a core dump
    Posts
    11,896
    Thanks
    665
    Thanked
    1,316 times in 1,121 posts
    • DanceswithUnix's system
      • Motherboard:
      • Asus X470-PRO
      • CPU:
      • 3700X
      • Memory:
      • 32GB 3200MHz ECC
      • Storage:
      • 1TB Linux, 1TB Games (Win 10)
      • Graphics card(s):
      • Asus Strix RX Vega 56
      • PSU:
      • 650W Corsair TX
      • Case:
      • Antec 300
      • Operating System:
      • Fedora 33 + Win 10 Pro 64 (yuk)
      • Monitor(s):
      • Benq XL2730Z 1440p + Iiyama 27" 1440p
      • Internet:
      • Zen 80Mb/20Mb VDSL

    Re: EA patents Dynamic Difficulty Adjustment system in games

    Quote Originally Posted by Scryder View Post
    However, I doubt this will help in games that are not yearly releases and one offs like C&C Remastered; Or the Dragon Age series, in which the gameplay in DA:O was completely different to DAII which was different to DA:I. Same for Mass Effect to Mass Effect 2...
    I think you've missed the box where they group players, it wouldn't need or care about your previous games.

    Add some random (but recorded) variance to everyone's adjusted difficulty (because you are guessing at that point anyway), and notice who stops playing. If there is a trend for "it was all the players where we biassed it low" then bump everyone's difficulty up a bit. To work, it needs to learn from other players giving up and apply that to your game playing. That means working out which of the players which dropped out are in some way like you, but such a scheme should rapidly home in on the correct difficulty level to challenge people the right amount.

    I can see the idea, specially if you are looking with an esports bias. But it depends on the game. Automatic difficulty scaling is one of the things that pushed me out of World of Warcraft. Sometimes I want the game to be hard, sometimes I want to kick back and play in an easy zone. If all zones are the same experience, then that's boring and I'm out.

  11. #11
    Senior Member
    Join Date
    Aug 2006
    Posts
    2,025
    Thanks
    12
    Thanked
    100 times in 89 posts

    Re: EA patents Dynamic Difficulty Adjustment system in games

    Why do I see this being abused by companies (EA) that have things you can buy for real money....

    AI - Oh no, they're getting everything too easily and not buying 'credits' from the store, best ramp up difficulty to the point they crack and just spend real money...

  12. #12
    Senior Member
    Join Date
    Apr 2013
    Location
    Dorset
    Posts
    448
    Thanks
    30
    Thanked
    36 times in 27 posts
    • dannyboy75's system
      • Motherboard:
      • MSI B550 MPG Gaming Plus
      • CPU:
      • AMD Ryzen 5800X
      • Memory:
      • 32GB Corsair DDR4 3200MHz
      • Storage:
      • Sabrent Rocket NVMe 4.0 500GB, Samsung 840 SSD 500Gb, WD 1TB HDD
      • Graphics card(s):
      • Nvidia 3080 Founders Edition
      • PSU:
      • Aercool Mod XT 750W
      • Case:
      • Falcon GameMax
      • Operating System:
      • Windows 10 Pro x64
      • Monitor(s):
      • Asus VG27AQ IPS 165 Hz
      • Internet:
      • Virgin 110/10

    Re: EA patents Dynamic Difficulty Adjustment system in games

    I could've done with something like this in 1984 when I was playing Jet Set Willy on my Spectrum. That game was ridiculously difficult (or I just sucked at it). Either way, I never got close to completing it despite countless hours spent trying.

    Eventually I'd end up throwing the joystick across the room in frustration. My mum would usually then chime in with something unhelpful like "Don't play it if it's going to annoy you", to which my response would be "YOU DON'T UNDERSTAND!"

  13. Received thanks from:

    Strawb77 (12-04-2021)

  14. #13
    Theoretical Element Spud1's Avatar
    Join Date
    Jul 2003
    Location
    North West
    Posts
    7,386
    Thanks
    314
    Thanked
    305 times in 241 posts
    • Spud1's system
      • Motherboard:
      • Gigabyte Aorus Master
      • CPU:
      • 9900k
      • Memory:
      • 16GB GSkill Trident Z
      • Storage:
      • Lots.
      • Graphics card(s):
      • RTX3090
      • PSU:
      • 750w
      • Case:
      • BeQuiet Dark Base Pro rev.2
      • Operating System:
      • Windows 10
      • Monitor(s):
      • Asus PG35VQ
      • Internet:
      • 910/100mb Fibre

    Re: EA patents Dynamic Difficulty Adjustment system in games

    This reminds me too much of what Activision have started doing recently with "Engagement Based Matchmaking". That system (employed in COD MW and BO + Warzone) matches you up with players of a certain skill to keep you playing the game longer.

    It's based on "skill" (difficulty) and will adjust the lobbies you are placed into based on what they think will keep you playing. That can be super easy "bot" lobbies as they detect that when you win or kill a lot you play more...or it can be putting you in super sweaty high K/D lobbies because you are the kind of player that won't stop until you get a "good" game, so by constantly matching you with difficult opponents, you play more, invest more time into the game and are then more likely to invest money in it.

    That last part has got to be the crux of this - its not about making the games more "fun" for players, it's about keeping you engaged with the game for longer, making it feel like you are achieving something and will be more likely to pay for skins/DLC/whatever. Heck I get it - I tried Dark Souls, got punished constantly, and i've never picked it up again and have zero interest in the later titles of that series.

    I don't like it and I hate dynamic difficulty in any game - it removes a lot of the fun and challenge for me. I much prefer setting a fixed difficulty level and have the option to turn it down mid-game (at the expense of achievements, if they are to mean anything) if I am struggling...i.e. leaving it up to the player to decide.

    It will be interesting to see how they employ this in their upcoming games, e.g. BF6.

  15. #14
    Now 100% Apple free cheesemp's Avatar
    Join Date
    Apr 2007
    Location
    Near the New forest
    Posts
    2,687
    Thanks
    279
    Thanked
    192 times in 133 posts
    • cheesemp's system
      • Motherboard:
      • ASUS TUF x570-plus
      • CPU:
      • Ryzen 3600
      • Memory:
      • 16gb Corsair RGB ram
      • Storage:
      • 256Gb NVMe + 500Gb TcSunbow SDD (cheap for games only)
      • Graphics card(s):
      • RX 480 8Gb Nitro+ OC (with auto OC to above 580 speeds!)
      • PSU:
      • Cooler Master MWE 750 bronze
      • Case:
      • Gamemax f15m
      • Operating System:
      • Win 10
      • Monitor(s):
      • 32" QHD AOC Q3279VWF
      • Internet:
      • FTTC ~35Mb

    Re: EA patents Dynamic Difficulty Adjustment system in games

    As my fingers and reflex ages I do want my games to be easy. Does feel like this is a solution looking for a problem though. My biggest concern will be what happens to the game in 10, 20 years time. Will it still be playable without a cloud server to connect too? Its worth considering as I tried playing a game called mercenaries (I think it was the second game but I'm not sure) about a year ago on a Ps3 and couldn't even start the game without disconnecting the ps3 from the network as it just sat waiting for a server connection! Game conservation is hard enough but all this permanent connection stuff is going to ruin it.
    Trust

    Laptop : Lenovo G505s A8-5550m 8Gb 240Gb SSD Radeon HD 8550G + Radeon HD 8570M dual graphics

  16. #15
    RIP Peterb ik9000's Avatar
    Join Date
    Nov 2009
    Posts
    7,139
    Thanks
    1,640
    Thanked
    1,224 times in 919 posts
    • ik9000's system
      • Motherboard:
      • Asus P7H55-M/USB3
      • CPU:
      • i7-870, Prolimatech Megahalems, 2x Akasa Apache 120mm
      • Memory:
      • 4x4GB Corsair Vengeance 2133 11-11-11-27
      • Storage:
      • 2x256GB Samsung 840-Pro, 1TB Seagate 7200.12, 1TB Seagate ES.2
      • Graphics card(s):
      • Gigabyte GTX 460 1GB SuperOverClocked
      • PSU:
      • NZXT Hale 90 750w
      • Case:
      • BitFenix Survivor + Bitfenix spectre LED fans, LG BluRay R/W optical drive
      • Operating System:
      • Windows 7 Professional
      • Monitor(s):
      • Dell U2414h, U2311h 1920x1080
      • Internet:
      • 200Mb/s Fibre and 4G wifi

    Re: EA patents Dynamic Difficulty Adjustment system in games

    Didn't Far Cry have an AI balancer setting back in the day? I made sure I completed the game both with it on and with it off just to make sure I wasn't getting an easy ride.

  17. #16
    Senior Member
    Join Date
    Nov 2015
    Posts
    313
    Thanks
    2
    Thanked
    25 times in 19 posts

    Re: EA patents Dynamic Difficulty Adjustment system in games

    This sounds like a terrible idea. The whole point of a good game is to overcome a challenge. Anything else is just a pachinko machine. Which is EA's favorite kind of machine I guess.
    They will probably even add this to multiplayer so bad players deal more damage.
    But I love when games insult you by suggesting to lower the difficulty when you screw up two times xD

Page 1 of 3 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •