OK, I'm not disputing it using RDNA 2, just that I don't see a causal link to console chips.
Let me put it another way. SoC design is hierarchical, and an HDL allows you to create instances of hardware blocks in your design. So in an xbox chip the top level design will call up 2x Zen2 CCXs and a bunch of RDNA CUs. In this Van Gogh case, you get one CCX and something like 10 RDNA2 CUs. My point is that there is an absolute ton of other stuff going on in an SoC in terms of PCIe connectivity, memory interfacing, SerDes lanes for SATA + USB + etc.
So, if I wanted to make a low cost laptop chip, I would start with AMD's usual fabric, hang the usual laptop IO and memory off it connected to the usual AMD laptop pinout (to make integration and driver issues easier) and create instances of the required quantities of CPU and GPU cores. If it just happened to end up sharing some blocks with a games console, then that would be entirely by accident.
Now perhaps this isn't an accident, perhaps Microsoft want to make an Xbox compatible Surface. But more likely, AMD saw some risk in using Zen3 in a budget market where Zen 2 is plenty, but RDNA2 is more cache friendly and would be ideal in an APU with limited memory bandwidth.