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Thread: AMD shares Godfall 4K raytracing FSR comparison video

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    AMD shares Godfall 4K raytracing FSR comparison video

    AMD's version of DLSS will work on older GPUs like Radeon RX500 and GeForce GTX10 series.
    Read more.

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    Banhammer in peace PeterB kalniel's Avatar
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    Re: AMD shares Godfall 4K raytracing FSR comparison video

    Erk.. hope it looks better than that video. Not impressed, but maybe was just youtube funkiness.

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    Intelvidia Vanguard CAT-THE-FIFTH's Avatar
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    Re: AMD shares Godfall 4K raytracing FSR comparison video

    These upscaling methods look far better in still images,but all exhibit trailing/blurring artefacts in fast paced movement scenarios.
    https://t6.rbxcdn.com/8d3e07528aae38af2cb81bdfa2a712e3

    I might not be serious.

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    Re: AMD shares Godfall 4K raytracing FSR comparison video

    Brilliant move by AMD... offering DLSS-like functionality for the Geforce GTX owners that NVidia abandoned.

    Hoping this plays out similarly to GSync vs FreeSync - as consumers definitely benefitted from AMD bringing competition to NVidia (I benefitted and haven't owned an Radeon GPU for ~20 years).

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    Re: AMD shares Godfall 4K raytracing FSR comparison video

    Quote Originally Posted by CAT-THE-FIFTH View Post
    These upscaling methods look far better in still images,but all exhibit trailing/blurring artefacts in fast paced movement scenarios.
    Sort of to be expected... it's a compromise by design, although I can't say I see any trailing/blurring on my system with DLSS enabled.

    I'm far more sensitive to uneven frame-rates than to rendering perfection.

    Whilst there is a difference between native 4k and DLSS-generated 4k - it's not much of a compromise at all to get really fast fluid frame-rates that most GPUs would struggle with.

    The benefits of DLSS and hopefully FSR (for me) is preferable to switching the resolution down a notch or two.
    Last edited by KultiVator; 01-06-2021 at 04:48 PM.

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    Re: AMD shares Godfall 4K raytracing FSR comparison video

    Bit disappointing that it's dependant on AMD and the game designer supporting it and not something that's more universal, something like this requires a certain level of commitment that there's no guarantee of having in the years to come.

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    Re: AMD shares Godfall 4K raytracing FSR comparison video

    Quote Originally Posted by Corky34 View Post
    Bit disappointing that it's dependant on AMD and the game designer supporting it and not something that's more universal, something like this requires a certain level of commitment that there's no guarantee of having in the years to come.
    We'll have to see what it entails, but I imagine, like nvidia's solution, you need to have access to high resolution assets further up the pipeline/offline. Developers are the obvious route to getting that since they could do the training on assets that aren't necessarily shipped with the game (for eg. very high res textures which are too large to distribute), otherwise you're limited to just supersampling on the client which will render geometry at higher res but not necessarily textures.

    But it might be possible to, say, run a training set as part of game installation. I remember games used to do that when texturing was just beginning to come in.

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    Re: AMD shares Godfall 4K raytracing FSR comparison video

    If it works on the consoles I think it will quickly become the standard and unless the developers are getting cash drops from Nvidia I can see them not bothering with DLSS.

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    Re: AMD shares Godfall 4K raytracing FSR comparison video

    Quote Originally Posted by ShreddedWheat View Post
    If it works on the consoles I think it will quickly become the standard and unless the developers are getting cash drops from Nvidia I can see them not bothering with DLSS.
    I would hope so, not because NV has done anything wrong but because it will work on *most* hardware
    Old puter - still good enuff till I save some pennies!

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    Re: AMD shares Godfall 4K raytracing FSR comparison video

    What makes it harder is it's not the same image side by side and the sudden missing NPCs can distract from making a side by side comparison. Unfortunately, as Godfall is a game where no two runs will be the same, this can make it extremely hard to compare. In the semi-static 4k scene it does look very good but on the 1060 test from 3:00 onwards, there were instances where there was a noticeable fuzzing across the screen. Will definitely need more side by sides rather than that short clip.

    But even so, a slight quality dip to maintain keeping your GPU running for longer, only time will tell if customers are happy with that.

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    Re: AMD shares Godfall 4K raytracing FSR comparison video

    Quote Originally Posted by KultiVator View Post
    Hoping this plays out similarly to GSync vs FreeSync - as consumers definitely benefitted from AMD bringing competition to NVidia (I benefitted and haven't owned an Radeon GPU for ~20 years).
    Yeah and nVidia will try to kill off FSR in the same way they have with GS&FS.

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    Re: AMD shares Godfall 4K raytracing FSR comparison video

    Quote Originally Posted by maxopus View Post
    Yeah and nVidia will try to kill off FSR in the same way they have with GS&FS.
    Nvidia didn't kill off FS though, they ended up helping everyone use it.

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    Re: AMD shares Godfall 4K raytracing FSR comparison video

    Quote Originally Posted by kalniel View Post
    Nvidia didn't kill off FS though, they ended up helping everyone use it.
    That’s how I perceive things as well... each new set of NVidia RTX/GTX drivers add more FreeSync monitors to the list of those officially supported.

    Console support for FreeSync is also a significant driving force, as is AMD’s influence over the Vulkan API and tooling, so plenty of FSR support and adoption is likely to ramp up over the next year or so.

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    Re: AMD shares Godfall 4K raytracing FSR comparison video

    TBH the 1060 demo looked awful. It's not youtube image compresssion when the FSR off side is considerably sharper.

    1) The rock textures and fidelity on either side
    2) The vegetation over hanging the bridge
    3) The chess pawn shaped object either side of the arch

    This is on 2nd from highest image quality mode? I dread to think what balanced and performance modes look like - you'd be better off just setting the render scale to 80-85% based on this image.



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    Re: AMD shares Godfall 4K raytracing FSR comparison video

    So my intel HD will do 100fps 720p while playing Witcher 3?

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    Re: AMD shares Godfall 4K raytracing FSR comparison video

    Quote Originally Posted by cptwhite_uk View Post
    TBH the 1060 demo looked awful. It's not youtube image compresssion when the FSR off side is considerably sharper.
    I fear you're right, I just don't know if because I'm not viewing it at 4k the downsampling at YT has just fallen on the wrong side of detail and it would not look so bad at 4k.

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