That Reddit thread is a total Warzone,
lol.
I understand potentially why they would do an image quality comparison and take FPS out of the equation but it's still a very odd thing to do because it removes one side of the coin: to make a game look good you have to sacrifice performance but if you want it to be fast, you have to sacrifice the game looking good.
It still is highly unusual where DF is coming from and in comparison to the "normal" way of doing things, it does look a little bit weird.
Realistically, what FSR seems to boil down to is that the Ultra Quality and Qaulity presets give a healthy performance bump without sacrificing enough image quality to make it a poor-er experience unless you're looking closely. It's not a DLSS competitor in apples to apples but it certainly provides an exceptional case to developers of "why wouldn't I integrate it to widen my potential buyer/player bases' satisfaction while playing the game".
The arguments about TAA have gone on for a while but although TAA can look quite good (there was a huge amount of testing of TAA done when DLSS 1.0 came out), but it can be very computationally expensive which means the realistic targeting of lower end GPUs wouldn't even be using TAA anyway so FSR is a good side step in.
If you have a 3090, you're more than likely going to be using TAA or DLSS 2.0/2.2 and even then something like FSR may only be useful in games where DLSS hasn't been trained and you want to play it at 8k and exceed a 30FPS threshold with all settings maxed (which that could be an interesting test).