Results 1 to 11 of 11

Thread: Windows 11 PCs support Dynamic Refresh Rate (DRR) tech

  1. #1
    HEXUS.admin
    Join Date
    Apr 2005
    Posts
    31,690
    Thanks
    0
    Thanked
    2,019 times in 718 posts

    Windows 11 PCs support Dynamic Refresh Rate (DRR) tech

    Microsoft thinks this will be a particularly beneficial feature for laptops, to save battery.
    Read more.

  2. #2
    Senior Member
    Join Date
    Aug 2016
    Posts
    2,751
    Thanks
    669
    Thanked
    634 times in 471 posts

    Re: Windows 11 PCs support Dynamic Refresh Rate (DRR) tech

    Seems like a nice feature, providing the user has control over when/if it is enabled. These sorts of things have a habit of having a downside (often for a subset of users) though so being able to override what the system thinks is best, is a must.
    A lesson learned from PeterB about dignity in adversity, so Peter, In Memorium, "Onwards and Upwards".

  3. #3
    Senior Member
    Join Date
    Dec 2013
    Posts
    3,517
    Thanks
    502
    Thanked
    468 times in 326 posts

    Re: Windows 11 PCs support Dynamic Refresh Rate (DRR) tech

    I thought VRR was already part of some VESA standard, at least for laptops. Isn't that what AMD based FreeSync on?

    Is this just Microsoft rebranding VRR as DRR or is there something fundamentally different.

    EDIT: Yea they did, it was back in 2014 and they called it ‘Adaptive-Sync’ and in 2009 for eDP.
    Last edited by Corky34; 30-06-2021 at 01:20 PM.

  4. #4
    Senior Member
    Join Date
    Sep 2014
    Posts
    276
    Thanks
    0
    Thanked
    27 times in 18 posts

    Re: Windows 11 PCs support Dynamic Refresh Rate (DRR) tech

    Does anyone organise their PC layout in a similar fashion to the article picture?

  5. #5
    Now 100% Apple free cheesemp's Avatar
    Join Date
    Apr 2007
    Location
    Near the New forest
    Posts
    2,836
    Thanks
    300
    Thanked
    212 times in 148 posts
    • cheesemp's system
      • Motherboard:
      • ASUS TUF x570-plus
      • CPU:
      • Ryzen 3600
      • Memory:
      • 16gb Corsair RGB ram
      • Storage:
      • 256Gb NVMe + 500Gb TcSunbow SDD (cheap for games only)
      • Graphics card(s):
      • RX 480 8Gb Nitro+ OC (with auto OC to above 580 speeds!)
      • PSU:
      • Cooler Master MWE 750 bronze
      • Case:
      • Gamemax f15m
      • Operating System:
      • Win 11
      • Monitor(s):
      • 32" QHD AOC Q3279VWF
      • Internet:
      • FTTC ~35Mb

    Re: Windows 11 PCs support Dynamic Refresh Rate (DRR) tech

    Quote Originally Posted by Corky34 View Post
    I thought VRR was already part of some VESA standard, at least for laptops. Isn't that what AMD based FreeSync on?

    Is this just Microsoft rebranding VRR as DRR or is there something fundamentally different.

    EDIT: Yea they did, it was back in 2014 and they called it ‘Adaptive-Sync’ and in 2009 for eDP.
    This is just the branding for the glue in Windows that allows software other than games to support it. I guess as its not full screen windows needs to more involved than it does for a game.
    Trust

    Laptop : Dell Inspiron 1545 with Ryzen 5500u, 16gb and 256 NVMe, Windows 11.

  6. #6
    Now 100% Apple free cheesemp's Avatar
    Join Date
    Apr 2007
    Location
    Near the New forest
    Posts
    2,836
    Thanks
    300
    Thanked
    212 times in 148 posts
    • cheesemp's system
      • Motherboard:
      • ASUS TUF x570-plus
      • CPU:
      • Ryzen 3600
      • Memory:
      • 16gb Corsair RGB ram
      • Storage:
      • 256Gb NVMe + 500Gb TcSunbow SDD (cheap for games only)
      • Graphics card(s):
      • RX 480 8Gb Nitro+ OC (with auto OC to above 580 speeds!)
      • PSU:
      • Cooler Master MWE 750 bronze
      • Case:
      • Gamemax f15m
      • Operating System:
      • Win 11
      • Monitor(s):
      • 32" QHD AOC Q3279VWF
      • Internet:
      • FTTC ~35Mb

    Re: Windows 11 PCs support Dynamic Refresh Rate (DRR) tech

    Quote Originally Posted by Wrinkly View Post
    Does anyone organise their PC layout in a similar fashion to the article picture?
    I've done split screen between two apps to make it easier to copy info between them but never tried 3! I suspect its useful on an ultrawide screen but little else!
    Trust

    Laptop : Dell Inspiron 1545 with Ryzen 5500u, 16gb and 256 NVMe, Windows 11.

  7. #7
    Senior Member
    Join Date
    Dec 2013
    Posts
    3,517
    Thanks
    502
    Thanked
    468 times in 326 posts

    Re: Windows 11 PCs support Dynamic Refresh Rate (DRR) tech

    Quote Originally Posted by cheesemp View Post
    This is just the branding for the glue in Windows that allows software other than games to support it. I guess as its not full screen windows needs to more involved than it does for a game.
    I thought eDP Adaptive-Sync already did that for the desktop, it was initially a laptop thing to save power IIRC. Unless this is on a per-app basis but then how does that even work, can a screen even have different refresh rates on different parts, like 30Hz for the top and 60Hz for the bottom?

  8. #8
    Senior Member
    Join Date
    Jul 2009
    Location
    West Sussex
    Posts
    1,616
    Thanks
    165
    Thanked
    227 times in 208 posts
    • kompukare's system
      • Motherboard:
      • Asus P8Z77-V LX
      • CPU:
      • Intel i5-3570K
      • Memory:
      • 4 x 8GB DDR3
      • Storage:
      • Samsung 850 EVo 500GB | Corsair MP510 960GB | 2 x WD 4TB spinners
      • Graphics card(s):
      • Sappihre R7 260X 1GB (sic)
      • PSU:
      • Antec 650 Gold TruePower (Seasonic)
      • Case:
      • Aerocool DS 200 (silenced, 53.6 litres)l)
      • Operating System:
      • Windows 10-64
      • Monitor(s):
      • 2 x ViewSonic 27" 1440p

    Re: Windows 11 PCs support Dynamic Refresh Rate (DRR) tech

    Quote Originally Posted by cheesemp View Post
    I've done split screen between two apps to make it easier to copy info between them but never tried 3! I suspect its useful on an ultrawide screen but little else!
    I guess Microsoft want to show of their better large screen support.
    As a proof of concept I made some snap to AutoHotKeys macros but haven't updated in ages.
    Basically trap CTRL+ALT+NumPad so that
    CTRL+ALT+1 is snap current window to left bottom quarter of screen,
    CTRL+ALT+7 is snap current window to left top quarter of screen,
    etc. using something like this:
    Code:
    stw1 := A_ScreenWidth /3
    stw2 := A_ScreenWidth /3*2
    sth1 := A_ScreenHeight/3
    sth2 := A_ScreenHeight/3*2
    
    shw := A_ScreenWidth /2
    shh := A_ScreenHeight/2
    
    ; ===================================================================
    ; = Display and Monitors 2x2 grid	    # Win ^ Ctrl + shift ! Alt =
    ; ===================================================================
    ^!Numpad1::	WinMove,A,,	0,		shh,	shw,	shh
    ^!Numpad2::	WinMove,A,,	shw,	shh,	shw,	shh
    ^!Numpad4::	WinMove,A,,	0,		0,		shw,	shh
    ^!Numpad5::	WinMove,A,,	shw,	0,		shw,	shh
    
    ^!Numpad0::	WinMove,A,,	0,		0,		shw*2,	shh*2
    ^!Numpad3::	WinMove,A,,	0,		shh,	shw*2,	shh
    ^!Numpad6::	WinMove,A,,	0,		0,		shw*2,	shh
    Should update and extend them to cope with multiple screens or even one key to apply something like this to the x most recent windows.

  9. #9
    Theoretical Element Spud1's Avatar
    Join Date
    Jul 2003
    Location
    North West
    Posts
    7,489
    Thanks
    334
    Thanked
    313 times in 249 posts
    • Spud1's system
      • Motherboard:
      • Gigabyte Aorus Master
      • CPU:
      • 9900k
      • Memory:
      • 16GB GSkill Trident Z
      • Storage:
      • Lots.
      • Graphics card(s):
      • RTX3090
      • PSU:
      • 750w
      • Case:
      • BeQuiet Dark Base Pro rev.2
      • Operating System:
      • Windows 10
      • Monitor(s):
      • Asus PG35VQ
      • Internet:
      • 910/100mb Fibre

    Re: Windows 11 PCs support Dynamic Refresh Rate (DRR) tech

    Quote Originally Posted by Wrinkly View Post
    Does anyone organise their PC layout in a similar fashion to the article picture?
    Yes.

    My typical layout has outlook or visual studio in the middle, edge on the left with Jira/bitbucket/etc, and teams on the right. Sometimes that right hand side has teams + onenote stacked vertically if its needed.

    Ulltrawides are the future of monitors No more need for dual screens!

    DRR itself doesn't seem to be a "rebrand" or similar - this seems a neat feature if you can automatically enable/disable and scale DRR according to the apps your working with...nicer than a simple on/off!

  10. #10
    Senior Member
    Join Date
    Jan 2016
    Location
    Huntingdon
    Posts
    549
    Thanks
    2
    Thanked
    28 times in 22 posts
    • Rubarb's system
      • Motherboard:
      • MSI H81m-E33
      • CPU:
      • G3258
      • Memory:
      • 8GB hyper x beast
      • Storage:
      • 120ssd, 2gb hdd
      • Graphics card(s):
      • msi gtx960 4gb
      • PSU:
      • seasonic 450w
      • Case:
      • Thermaltake mozrt tx
      • Operating System:
      • windows 10
      • Monitor(s):
      • samsung 24'
      • Internet:
      • 100mb

    Re: Windows 11 PCs support Dynamic Refresh Rate (DRR) tech

    Seems pointless to me

  11. #11
    Banhammer in peace PeterB kalniel's Avatar
    Join Date
    Aug 2005
    Posts
    30,726
    Thanks
    1,778
    Thanked
    3,280 times in 2,642 posts
    • kalniel's system
      • Motherboard:
      • Gigabyte Z390 Aorus Ultra
      • CPU:
      • Intel i9 9900k
      • Memory:
      • 32GB DDR4 3200 CL16
      • Storage:
      • 1TB Samsung 970Evo+ NVMe
      • Graphics card(s):
      • nVidia GTX 1060 6GB
      • PSU:
      • Seasonic 600W
      • Case:
      • Cooler Master HAF 912
      • Operating System:
      • Win 10 Pro x64
      • Monitor(s):
      • Dell S2721DGF
      • Internet:
      • rubbish

    Re: Windows 11 PCs support Dynamic Refresh Rate (DRR) tech

    Quote Originally Posted by Spud1 View Post
    DRR itself doesn't seem to be a "rebrand" or similar - this seems a neat feature if you can automatically enable/disable and scale DRR according to the apps your working with...nicer than a simple on/off!
    I guess it's the application of VRR to 2d apps/the desktop.

    I also guess we're still stuck at refresh rate on a whole frame basis? It would be nice to have it on a per-window basis (v. low for static desktop, high for scrolling windows etc.) but I presume the CRT model still has hangover.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •