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Thread: Reviews - G.Skill Ripjaws 4 3,000MHz CL15 DDR4

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    Reviews - G.Skill Ripjaws 4 3,000MHz CL15 DDR4

    A prime candidate for super-fast DDR4 RAM.
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    Re: Reviews - G.Skill Ripjaws 4 3,000MHz CL15 DDR4

    Would've loved to see more games that like RAM. Source engine games generally tend to fare better with better RAM, so I think it would've been nice and a big visual representation perhaps using some source games.

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    Question Re: Reviews - G.Skill Ripjaws 4 3,000MHz CL15 DDR4

    Quote Originally Posted by robb213 View Post
    Would've loved to see more games that like RAM. Source engine games generally tend to fare better with better RAM, so I think it would've been nice and a big visual representation perhaps using some source games.
    The only Source game I play is Day of Defeat and it barely ever uses 4GiB out of my 8GiB of 1333MHz DDR3. I doubt more RAM would help it tbh and 'faster' RAM I reckon wouldn't even show up on benchmarks....

    Would a jump from 1333 DDR3 to even double or more that DDR4 really make any difference to such old engines as Source? ....maybe on APUs?
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    Re: Reviews - G.Skill Ripjaws 4 3,000MHz CL15 DDR4

    Quote Originally Posted by Pleiades View Post
    Quote Originally Posted by robb213 View Post
    Would've loved to see more games that like RAM. Source engine games generally tend to fare better with better RAM, so I think it would've been nice and a big visual representation perhaps using some source games.
    The only Source game I play is Day of Defeat and it barely ever uses 4GiB out of my 8GiB of 1333MHz DDR3. I doubt more RAM would help it tbh and 'faster' RAM I reckon wouldn't even show up on benchmarks....

    Would a jump from 1333 DDR3 to even double or more that DDR4 really make any difference to such old engines as Source? ....maybe on APUs?
    It's possible I was mixing up stuff in my head where TomsHardware did a VRAM benchmark including L4D, but I was positive I saw more on it before, and with different images than what was shown there too.

    So the only thing I could find was: http://media.bestofmicro.com/E/J/213...eft_4_dead.png but that's involving Core i7 first generation memory scaling and not exactly what I was looking for. Oh well, I'm confusing myself more nonetheless now :s

    Edit: Found this too concerning LGA1156 benchmarking, but still isn't what I was looking for: http://media.bestofmicro.com/9/5/231...eft_4_dead.png
    Last edited by robb213; 30-08-2014 at 08:19 PM.

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    Re: Reviews - G.Skill Ripjaws 4 3,000MHz CL15 DDR4

    Quote Originally Posted by Pleiades View Post
    The only Source game I play is Day of Defeat and it barely ever uses 4GiB out of my 8GiB of 1333MHz DDR3. I doubt more RAM would help it tbh and 'faster' RAM I reckon wouldn't even show up on benchmarks....

    Would a jump from 1333 DDR3 to even double or more that DDR4 really make any difference to such old engines as Source? ....maybe on APUs?
    64-bit is a consideration here. Remember, 32-bit games can't use more than a couple of gig of RAM

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    Re: Reviews - G.Skill Ripjaws 4 3,000MHz CL15 DDR4

    Quote Originally Posted by directhex View Post
    64-bit is a consideration here. Remember, 32-bit games can't use more than a couple of gig of RAM
    Oh good point, are any Source titles 64-bit? It really is an ancient engine by PC standards

    Robb: Those figures do show some improvement with reduced latency, actually more than I would've expected. However as RAM speed increases, so does CL timing and these DDR4 chips would perform worse in that regard (extrapolating those figures)...
    Last edited by Pleiades; 31-08-2014 at 09:00 AM.
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