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Thread: HEXUS.reviews :: Dell UltraSharp 3007WFP Widescreen LCD Display

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    HEXUS webmaster Steve's Avatar
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    HEXUS.reviews :: Dell UltraSharp 3007WFP Widescreen LCD Display

    Launched a few days into 2006, The Dell 3007WFP matches Apple's 30-inch, ultra-high resolution display but undercuts the Apple's price by around £300. £1471 (yes, it's a lot of money) currently buys you Dell's flagship TFT. We bought (see, review websites don't all receive free kit) one directly from Dell, to see if it could displace our 2405FPW as our monitor of choice. Read on to find out if it does.
    http://www.hexus.net/content/item.php?item=4537
    Last edited by Steve; 31-01-2006 at 03:21 PM.
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    Awsome review!!

    But what really interests me is how gaming is using a non-native resolution since almost no one can use 2560/1600 resolution.

    Lets say is 1920/1200 almost as good looking as 1920/1200 on the 2405?

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    I'd say that anybody who is going to fork out for a monitor that big is going to have some 7800GT/X, X1900XT/X and maybe SLI/Crossfire action as well, and so will have enough power... there's no point spending a lot on a massive monitor if you don't have decent hardware to drive it.
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    I am just saying that for people buying this monitor and using a single video card setup lets say a 7800 gtx 256mb. I personally dont think they can drive 2560/1600 res with games like fear (using decent quality setting). I would just like to know how 1920/1200 looks like on this monitor.

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    You have the choice of running games in either windowed or stretched to screen format, assuming the resolution is non-native.

    Image quality for 1920x1200 is good in both modes. I'd personally use it with black borders on the sides, running at the native pixel pitch for top-notch quality. Scaling is OK-ish but not quite as sharp.

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    the only thing i'd suggest is to get a better camera - the vinietting (or pincussioning - cant remember which is which) is pretty obvious on those pics - were they taken on a phone?
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    Hmm think I'll stick with the 2405

    Nice review tho
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    Quote Originally Posted by 5lab
    the only thing i'd suggest is to get a better camera - the vinietting (or pincussioning - cant remember which is which) is pretty obvious on those pics - were they taken on a phone?
    I'm embarrassed to tell you that it was a Canon EOS 350D with stock 18-55mm lens.

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    www.5lab.co.uk
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    really? shocking - can you see what i mean - the top of the screen looks like its bloomin bent!?



    a good example, but not the only by a long way
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    Cheap zoom lenses nearly always have barrel distortion (edges curving outwards) at their wide end (and they tend towards pincushion- edges curving inwards- at the tele end).

    Vignetting is when you get darkened corners because the lens can't provide a wide enough image circle. Rarely a problem on 24x16mm sensor cameras like the 350D.

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    While it's true that most games don't support 2560x1600 in their options panel, many allow you to definbe custom resolutions. In Splinter Cell: Chaos Theory you can edit the game .ini file to set 2560x1600. F.E.A.R. is the same, and in other games like Doom 3 (and Quake 4) you can specify a custom resolution on the commandline (or shortcut). Most games, I'm betting, will let you define a custom resolution using one of those methods.

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    This ought to raise the bar a bit for the next lot of GPU's.

    Needing up to 177W, more than double the 2405, I expect it would help keep my flat warm in winter.

    I'm happy for now with my 2405, waiting for OLED's. Not looking forward to Vista - its DRM sounds like a pain.

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    Quote Originally Posted by jonazo
    This ought to raise the bar a bit for the next lot of GPU's.

    Needing up to 177W, more than double the 2405, I expect it would help keep my flat warm in winter.

    I'm happy for now with my 2405, waiting for OLED's. Not looking forward to Vista - its DRM sounds like a pain.
    I'm waiting for a new TFT/LCD technology aswell
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    screen stretch option

    So there's 2 settings: "Scale image to full panel size" and "Use centered timings". Is there a way to scale the image to take up the entire vertical space without stretching it horizontally? In other words, I should be able to fire up Diablo and have it stretch from the top-to-bottom of the screen, and have black areas on the left and right, so that it's not horribly stretched due to the widescreen.

    I've had this question for a long time, but I never see anyone talk about it. Anyone know the answer?

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