oh really? yet another "internet connection required to play the game"? Don't goods sold need to be fit for purpose? How can the manufacturer claim that the single player game requiring permanent internet access is fit for purpose when significant numbers of the population do not have access to stable broadband internet connections? Also is it really the manufacturer's business to know how long you've played their game for, or when, or how much progress you've made - does it measure such things?
I remember buying Far Cry and playing the thing on my laptop over my Christmas holidays when I was away from home a few years ago - with no net connection. Before that were Half Life and Quake 3 - endless hours on the single player getting used to giving myself RSI trying to learn how to jump rocket shells... call it gaming boot-camp if you will.
These were the things that got me into gaming in the first place. If I'd needed a continuous internet connection just to play the single player version I simply wouldn't have been able to play them. People still suffer from dodgy wi-fi, and poor net connections - won't it effectively means the game for them will be unplayable?
I still keep a copy of Far Cry and Quake 3 on my laptop for those long train/plane journeys when internet just isn't an option. It looks like I won't have to bother upgrading my laptop now -since none of the new games will be playable when I'm on the road...