In order to find out how the game scales on various CPUs, we simulated a dual-core and a quad-core CPU. We also tested the game via the in-game benchmark tool as it features a really demanding scenario.
Our simulated dual-core system was able to run Civilization VI with framerates ranging from 30fps to 80fps. However, there was severe freezes when the game was calculating all the available moves. Our simulated quad-core system was able to offer a better experience, with a minimum framerate of 44fps. And while the freezes were significantly reduced, they were not completely eliminated.
Our hexa-core system was able to completely eliminate our freezes, however it appears that the game suffers from some performance issues. As you can see in the following comparison, this particular scene from the benchmark ran exactly the same on our simulated quad-core and hexa-core systems. What’s really interesting here is that both the CPU and the GPU were underused on our hexa-core system.