Originally Posted by
DaKid
I have a Spyder Pro colorimeter, so I calibrate the individual monitor myself and a profile for it is automatically created and applied in the OS. A wider gamut support would certainly be useful (in Adobe RGB ... I'd expect near full sRGB anyway).
I think the point about curved monitors and photo editing is interesting. I wonder if the curve is strong enough to cause perceived distortion in the image (or to detrimentally influence the image editing)?
Perhaps triple 1080p is the answer, if the screens are very high quality, but then maybe that's a waste with not all games supporting multiple monitors. Certainly triple 27" monitors does seem too large. Maybe triple 1440p (@ 24") but always game on just one, which would mean perhaps a 1070 would give me high enough GPU power for high-framerates?!?