Results 1 to 15 of 15

Thread: The Raytracing thread

  1. #1
    Moosing about! CAT-THE-FIFTH's Avatar
    Join Date
    Aug 2006
    Location
    Not here
    Posts
    32,039
    Thanks
    3,910
    Thanked
    5,224 times in 4,015 posts
    • CAT-THE-FIFTH's system
      • Motherboard:
      • Less E-PEEN
      • CPU:
      • Massive E-PEEN
      • Memory:
      • RGB E-PEEN
      • Storage:
      • Not in any order
      • Graphics card(s):
      • EVEN BIGGER E-PEEN
      • PSU:
      • OVERSIZED
      • Case:
      • UNDERSIZED
      • Operating System:
      • DOS 6.22
      • Monitor(s):
      • NOT USUALLY ON....WHEN I POST
      • Internet:
      • FUNCTIONAL

    The Raytracing thread

    Since raytracing is now becoming a thing for games I thought it would be time to start a thread for it, to just discuss the tech itself and the implementations. Perhaps over time we can look back at how things progress.

  2. #2
    Banhammer in peace PeterB kalniel's Avatar
    Join Date
    Aug 2005
    Posts
    31,025
    Thanks
    1,871
    Thanked
    3,383 times in 2,720 posts
    • kalniel's system
      • Motherboard:
      • Gigabyte Z390 Aorus Ultra
      • CPU:
      • Intel i9 9900k
      • Memory:
      • 32GB DDR4 3200 CL16
      • Storage:
      • 1TB Samsung 970Evo+ NVMe
      • Graphics card(s):
      • nVidia GTX 1060 6GB
      • PSU:
      • Seasonic 600W
      • Case:
      • Cooler Master HAF 912
      • Operating System:
      • Win 10 Pro x64
      • Monitor(s):
      • Dell S2721DGF
      • Internet:
      • rubbish

    Re: The Raytracing thread

    Well, it's been around for donkeys years. I first did stuff with it on SGI machines in the 90s, and they were considered ancient machines by that time. In terms of windows PC stuff, programs like POV-ray have been around since early 90s and it's still fun to play with today. In terms of real-time programs, Wald got 7.7fps out of five pentium 3-800s.

    edit: cool - just found some stuff from the amiga!
    https://blog.codinghorror.com/real-time-raytracing/

  3. #3
    Super Moderator Jonj1611's Avatar
    Join Date
    Jun 2008
    Posts
    5,721
    Thanks
    1,763
    Thanked
    996 times in 763 posts

    Re: The Raytracing thread

    I used pov-ray on my 286. Painfully painfully slow. With no GUI it was an interesting beast
    Jon

  4. #4
    Moosing about! CAT-THE-FIFTH's Avatar
    Join Date
    Aug 2006
    Location
    Not here
    Posts
    32,039
    Thanks
    3,910
    Thanked
    5,224 times in 4,015 posts
    • CAT-THE-FIFTH's system
      • Motherboard:
      • Less E-PEEN
      • CPU:
      • Massive E-PEEN
      • Memory:
      • RGB E-PEEN
      • Storage:
      • Not in any order
      • Graphics card(s):
      • EVEN BIGGER E-PEEN
      • PSU:
      • OVERSIZED
      • Case:
      • UNDERSIZED
      • Operating System:
      • DOS 6.22
      • Monitor(s):
      • NOT USUALLY ON....WHEN I POST
      • Internet:
      • FUNCTIONAL

    Re: The Raytracing thread

    A talk from Nvidia about hybrid RT:

    http://on-demand.gputechconf.com/sig...y-tracing.html

    This pioneering book on physical based rendering won an Academy Award:

    https://www.pbrt.org/

  5. #5
    Bagnaj97
    Guest

    Re: The Raytracing thread

    There have been experiments in ray tracing games for years - https://en.wikipedia.org/wiki/Quake_Wars:_Ray_Traced and https://www.youtube.com/watch?v=bpNZt3yDXno for example. The problem is that ray tracing isn't a magic bullet for improving graphics; both those previous examples are realtime ray traced but still look terrible compared to more recent rasterised games. Switching on RTX, even on the new cards, still impacts FPS severely and the games still look great without it.

  6. #6
    Registered+
    Join Date
    Aug 2018
    Location
    Moonbase Alpha, Habitation Pod C
    Posts
    33
    Thanks
    0
    Thanked
    0 times in 0 posts

    Re: The Raytracing thread

    Quote Originally Posted by Bagnaj97 View Post
    Switching on RTX, even on the new cards, still impacts FPS severely and the games still look great without it.
    I don't expect to be using ray tracing for the hit it will have, I expect staying at 4k will remain more important to me.
    But there isn't any game out yet with ray tracing. Just how impacting ray tracing in something finished is has yet to be seen. We also haven't seen how by how much simultaneous DLSS may be able to offset the hit.
    Both ray tracing and DLSS are RTX features, you mean switching on ray tracing.

  7. #7
    Ryzen Master race outwar6010's Avatar
    Join Date
    Oct 2011
    Location
    Londinium
    Posts
    1,965
    Thanks
    429
    Thanked
    240 times in 160 posts
    • outwar6010's system
      • Motherboard:
      • asus Crosshair x370
      • CPU:
      • 1800x @ 4ghz
      • Memory:
      • Team Group Dark Pro Edition 16GB (2X8GB) DDR4 PC4-25600C14 3200MHZ
      • Storage:
      • More than most
      • Graphics card(s):
      • evga 1080ti
      • PSU:
      • corsair ax 760
      • Case:
      • Corsair 900d
      • Operating System:
      • windows 10 pro 64 bit
      • Monitor(s):
      • hp omen 32
      • Internet:
      • Bt infinite

    Re: The Raytracing thread

    All it is, is gameworks but more hyped imho.
    "A society grows great when old men plant trees whose shade they know they shall never sit in."


  8. #8
    Senior Member
    Join Date
    Dec 2013
    Posts
    3,526
    Thanks
    504
    Thanked
    468 times in 326 posts

    Re: The Raytracing thread

    As they said in a recent Gamer Nexus video if you can't tell the difference without as side-by-side comparison what's the point.

  9. #9
    Moosing about! CAT-THE-FIFTH's Avatar
    Join Date
    Aug 2006
    Location
    Not here
    Posts
    32,039
    Thanks
    3,910
    Thanked
    5,224 times in 4,015 posts
    • CAT-THE-FIFTH's system
      • Motherboard:
      • Less E-PEEN
      • CPU:
      • Massive E-PEEN
      • Memory:
      • RGB E-PEEN
      • Storage:
      • Not in any order
      • Graphics card(s):
      • EVEN BIGGER E-PEEN
      • PSU:
      • OVERSIZED
      • Case:
      • UNDERSIZED
      • Operating System:
      • DOS 6.22
      • Monitor(s):
      • NOT USUALLY ON....WHEN I POST
      • Internet:
      • FUNCTIONAL

    Re: The Raytracing thread

    AdoredTV has made a very good video about raytracing and path tracing:

    https://www.youtube.com/watch?v=SrF4k6wJ-do



    This is what the company OTOY is working on with a game engine called Brigade:

    https://home.otoy.com/render/brigade/

    They are behind the raytracing renderer called Octane which is the first one which was released to the public which ran on GPUs:

    https://en.wikipedia.org/wiki/Octane_Render
    Last edited by CAT-THE-FIFTH; 30-09-2018 at 06:53 PM.

  10. Received thanks from:

    aidanjt (01-10-2018)

  11. #10
    Senior Member
    Join Date
    Oct 2018
    Posts
    415
    Thanks
    58
    Thanked
    32 times in 30 posts
    • PC-LAD's system
      • Motherboard:
      • X370 GT7
      • CPU:
      • R5 3600 @ 4.3GHz
      • Memory:
      • 4*4 GB TG Delta @2933
      • Storage:
      • 128gb Sandisk SSD plus, 1tb SeaGate Barracuda, 640GB WD Black, 500gb WD Blue sata ssd
      • Graphics card(s):
      • RX 580 8GB
      • PSU:
      • Evga G+650w
      • Case:
      • MasterBox 5 Lite TemG
      • Operating System:
      • Windows 10
      • Monitor(s):
      • MSI Optix G24C
      • Internet:
      • 10 up 70 Down

    Re: The Raytracing thread

    AMD have their version that uses an open API and Vulcan rather than DXR so I'm looking forward to games that feature it without NV tax

  12. #11
    Registered User
    Join Date
    Oct 2018
    Posts
    1
    Thanks
    0
    Thanked
    0 times in 0 posts

    Re: The Raytracing thread

    Well, Just how impacting ray tracing in something finished is has yet to be seen. We also haven't seen how by how much simultaneous DLSS may be able to offset the hit.?

  13. #12
    Member
    Join Date
    Oct 2018
    Posts
    111
    Thanks
    25
    Thanked
    22 times in 18 posts

    Re: The Raytracing thread

    Quote Originally Posted by PC-LAD View Post
    AMD have their version that uses an open API and Vulcan rather than DXR so I'm looking forward to games that feature it without NV tax
    So, would that mean future games will only support one of these card manufacturers and not both for raytracing?

    I can't see game devs spending time and money working on 2 competing assests for the same function.

  14. #13
    Not a good person scaryjim's Avatar
    Join Date
    Jan 2009
    Location
    Gateshead
    Posts
    15,196
    Thanks
    1,231
    Thanked
    2,291 times in 1,874 posts
    • scaryjim's system
      • Motherboard:
      • Dell Inspiron
      • CPU:
      • Core i5 8250U
      • Memory:
      • 2x 4GB DDR4 2666
      • Storage:
      • 128GB M.2 SSD + 1TB HDD
      • Graphics card(s):
      • Radeon R5 230
      • PSU:
      • Battery/Dell brick
      • Case:
      • Dell Inspiron 5570
      • Operating System:
      • Windows 10
      • Monitor(s):
      • 15" 1080p laptop panel

    Re: The Raytracing thread

    Quote Originally Posted by PC-LAD View Post
    AMD have their version that uses an open API and Vulcan rather than DXR so I'm looking forward to games that feature it without NV tax
    Quote Originally Posted by AC81 View Post
    So, would that mean future games will only support one of these card manufacturers and not both for raytracing?

    I can't see game devs spending time and money working on 2 competing assests for the same function.
    DXR is an open API - it's *DirectX* Raytracing. NVidia have been trying to hype up that it's some great NVidia feature, but it's actually just their implementation of a new DirectX feature - there's nothing to stop AMD implementing DXR, or nvidia implementing the open-source Vulkan version (whatever it's called). Once games actually start using those features I'm sure we'll see full implementations from both parties (and Intel, if they get their GPU business together).

    For now it's little more than an interesting tech demo. In the long run it'll probably just mean game companies spend more time making their games look pretty and less time making them into decent games. There's been a strong tendency that way for years now ...

  15. #14
    Goron goron Kumagoro's Avatar
    Join Date
    Mar 2004
    Posts
    3,147
    Thanks
    37
    Thanked
    170 times in 139 posts

    Re: The Raytracing thread

    That adored video is quite interesting.

    I wonder what a dedicated path tracing card would put out with currant tech consumer product limits.

  16. #15
    Registered User
    Join Date
    Aug 2019
    Posts
    14
    Thanks
    0
    Thanked
    0 times in 0 posts

    Re: The Raytracing thread

    Looking forward to the MineCraft ray tracing effects

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •