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Thread: SLI Physics!!

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    Senior Member FatalSaviour's Avatar
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    but would it work with a single 6800 gt?

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    Senior Member sawyen's Avatar
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    Quote Originally Posted by user1453
    but would it work with a single 6800 gt?
    Then u'll get break-neck physics on very very ****ty graphics..
    Me want Ultrabook


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    lazy student nvening's Avatar
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    Lol, that report didnt look made up
    (\__/)
    (='.'=)
    (")_(")

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    HEXUS.social member Agent's Avatar
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    Could be the end of AGEIA before they have even started
    Quote Originally Posted by Saracen View Post
    And by trying to force me to like small pants, they've alienated me.

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    Depends, physics can be as basic or as complex as you like, obviously the more math you throw at a physics effect the better quality the end result will be.. if you want to do raytracing, newtons law, explosions and other particle effects in realtime you'd be much better off with a dedicated physics card and leave 3d geometry to the GPU. Then the CPU can be left with mundane things like A.I., file I/O etc..
    Quote Originally Posted by Agent View Post
    ...every time Creative bring out a new card range their advertising makes it sound like they have discovered a way to insert a thousand Chuck Norris super dwarfs in your ears...

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    Treasure Hunter extraordinaire herulach's Avatar
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    Quote Originally Posted by aidanjt
    Depends, physics can be as basic or as complex as you like, obviously the more math you throw at a physics effect the better quality the end result will be.. if you want to do raytracing, newtons law, explosions and other particle effects in realtime you'd be much better off with a dedicated physics card and leave 3d geometry to the GPU. Then the CPU can be left with mundane things like A.I., file I/O etc..
    But if you have a second gpu to play with anyway. It would make a nice upgrade route for those who dont want to throw their old cards away.

    As far as i understand it, the PhysX cards are basically a gpu style (i.e, highly parallel) processor that happens to have a good api for physics, if someone writes a similar one for gpus then im pretty certain theyll be a damn site faster than anything ageia can make

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    Senior Member sawyen's Avatar
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    Poor bastards...
    Me want Ultrabook


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    lazy student nvening's Avatar
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    I can see Nvida physics only cards though, bad bussiness sense to le people re use thier old cards.
    (\__/)
    (='.'=)
    (")_(")

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    Senior Member FatalSaviour's Avatar
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    This really does beg the question, what's the CPU gonna be used for? Like aidanjit says: A.I., file I/O etc sure, but is that going to bog down say, my X2 4200+?

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    Quote Originally Posted by Agent
    Could be the end of AGEIA before they have even started
    How far have they got anyway?

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    Quote Originally Posted by FatalSaviour
    This really does beg the question, what's the CPU gonna be used for? Like aidanjit says: A.I., file I/O etc sure, but is that going to bog down say, my X2 4200+?
    AI will easily consume all available CPU and then some.

  13. #13
    Moderator DavidM's Avatar
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    Almost going back to the Amiga idea of dedicated processors for different tasks - which isn't such a bad thing.

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    Senior Member FatalSaviour's Avatar
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    Quote Originally Posted by Butcher
    AI will easily consume all available CPU and then some.
    Heheh, perhaps not with the low low settings that I'll be running a brain-dead AI on .

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    Quote Originally Posted by aidanjt
    raytracing, newtons law, explosions and other particle effects in realtime you'd be much better off with a dedicated physics card and leave 3d geometry to the GPU. Then the CPU can be left with mundane things like A.I., file I/O etc..
    Raytracing? That would allow you to do graphics acceleration on your physics card

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    Quote Originally Posted by FatalSaviour
    This really does beg the question, what's the CPU gonna be used for? Like aidanjit says: A.I., file I/O etc sure, but is that going to bog down say, my X2 4200+?
    Heh, there are A.I. systems that would max out a 1000 of your CPU's working on it in parallel. We just wont see anything nearly that advanced in anything other than lab conditions for some years to come, much less games.
    Quote Originally Posted by DanceswithUnix
    Raytracing? That would allow you to do graphics acceleration on your physics card
    Mmmm, kinda but not really, in physics tracing the trajectory of photons is a bit more complex, there's more factors to be considered than just the source.. You have material reflections, optics, particale absorption, gravity could all be included factors in a few years with dedicated physics processing engines. Granted we have a limited material reflections, optics, and particale effects with current GPUs, but there's no harm in improving things
    Last edited by aidanjt; 21-03-2006 at 02:33 PM.
    Quote Originally Posted by Agent View Post
    ...every time Creative bring out a new card range their advertising makes it sound like they have discovered a way to insert a thousand Chuck Norris super dwarfs in your ears...

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