Contract created, drake and a full rack of missile launchers. Enjoy, don't forget to insure it![]()
Contract created, drake and a full rack of missile launchers. Enjoy, don't forget to insure it![]()
Agent (18-04-2008)
Started the 14day trial; 5days left and am on my 3rd Rifter
I've been working on level1 agent missions so far, but was taken on a Lev4 last night. That was intense. Funny as hell as well. My little Rifter orbiting battleships... I'm almost smaller than a heavy drone!
The idea atm is to build up my Rifter skills and eventuly turn it into a tackler.
Still have a lot to learn though that is very clear. Annoyingly I cant run the upgraded graphics either, gfx card cant do shader model 3.0.![]()
Ah yes we're big fans of dropping our newer members into the middle of a tough L4 with a fleet. Tends to get their heart going, especially when we neglect to mention what's coming. Final stage of gurista 'ganza with all the spawns triggered is a personal fave. LOTS of torpedo explosions(20km blast ring for the uninitiated) and missiles flying around.
Apart from the hilarity on vent. It's a pretty good test to see if they can keep their head and follow instructions.
Right click on the "Default" tab and select "Add Tab". Give the tab a name (e.g. PvP).
Now select the tab and click on the triangle by "Overview".
Select "Open Overview Settings"
Configure as necessary.
Once done, close the window and then click on the triangle again and select "Save Current Type selection as..."
Pick a name for it (e.g. PvP).
Now, right click the new tab you made and select "Change Overview Settings ->" and select the new settings you saved.
That should be it.
It should be remembered even if you dock. If you change the settings (e.g. you remove wrecks from it), but don't save it, then it will revert to the saved settings you assigned to that tab.
There are Sensor Boosters that will increase your targetting range and time. With scripts you can double the effect of one or the other. With a Targetting Range Script, you should be able to get about 45% increase in targetting range. However, some items reduce your range, Warp Core Stablisers in particular will cut your range in half.
EDIT: Just realised you mean weapon range. What weapons are you using? If its missiles, there is a skill that increases flight time. For hybrids, you use different ammo to change range (Iron I think has a 60% range boost). Drones, you need the skill to get to 45km and then a high slot for a Drone Link Augmentor for another 20k.
Agent (19-04-2008)
AHhhhh, it was the core stabiliser I had fittedI didn't realise they did that.
I had one hell of a mission yesterday. 4 energy neutraliser towers on me, warp scrambled, target dampened (if that's the correct term?)....was horrid. Wanted to offer a bit more protection.
So how much use is the stabiliser if you get scrambled?
Loving the Drake though (although much slower than I realised)....so much fire power
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Fairly useless, I only ever use them when travelling but take them off every other time ( and I stick 3 or 4 of them on) If you get scrambled by the 10Km range scrambler it adds 2 points to you, meaning you'd need 2 wcs to be able to warp away. The penalties to your ship would be too big.
In PVP its totally useless, unless you want to fit all your low slots as wcs you won't get away as there are usually a couple of warp scramblers on you
yeah the drake is great, and slow as hell, I've died a few times because it takes so damn long to align to warp. One time the warp bar was about 2mm from the end when I got the scrambling message
Yup it's Tri's newest prize. They now have a completely secured supply line from their deep 0.0 into 0.5. The camp usually consists of 5-6 snipers, 2 or 3 Hictors, least one with inifini-point the others on bubble duty and a ton of nano ships. One of our cov ops pilots saw a nyx mothership get hot-dropped on two ratting ravens the other day. So not a fun place to go sight seeing
Agent, 2-3 levels each in missile projection and missile bombardment will let your missiles hit out to your max locking range. The long range targeting skill adds 5% lock range per level too.
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